From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: from mailout3.w1.samsung.com ([210.118.77.13]:38543 "EHLO mailout3.w1.samsung.com" rhost-flags-OK-OK-OK-OK) by vger.kernel.org with ESMTP id S1752985AbaGOOh6 (ORCPT ); Tue, 15 Jul 2014 10:37:58 -0400 MIME-version: 1.0 Content-type: text/plain; charset=UTF-8 Content-transfer-encoding: 8BIT Message-id: <53C53B77.3080000@samsung.com> Date: Tue, 15 Jul 2014 18:32:23 +0400 From: Andrey Ryabinin Subject: Re: [RFC/PATCH -next 00/21] Address sanitizer for kernel (kasan) - dynamic memory error detector. References: <1404903678-8257-1-git-send-email-a.ryabinin@samsung.com> <53C08876.10209@zytor.com> In-reply-to: Sender: linux-kbuild-owner@vger.kernel.org List-ID: To: Christoph Lameter , Andrey Ryabinin Cc: "H. Peter Anvin" , linux-kernel@vger.kernel.org, Dmitry Vyukov , Konstantin Serebryany , Alexey Preobrazhensky , Andrey Konovalov , Yuri Gribov , Konstantin Khlebnikov , Sasha Levin , Michal Marek , Russell King , Thomas Gleixner , Ingo Molnar , Pekka Enberg , David Rientjes , Joonsoo Kim , Andrew Morton , linux-kbuild@vger.kernel.org, linux-arm-kernel@lists.infradead.org, x86@kernel.org, linux-mm@kvack.org On 07/14/14 19:13, Christoph Lameter wrote: > On Sun, 13 Jul 2014, Andrey Ryabinin wrote: > >>> How does that work when memory is sparsely populated? >>> >> >> Sparsemem configurations currently may not work with kasan. >> I suppose I will have to move shadow area to vmalloc address space and >> make it (shadow) sparse too if needed. > > Well it seems to work with sparsemem / vmemmap? So non vmmemmapped configs > of sparsemem only. vmemmmap can also handle holes in memory. > > Not sure. This sparsemem/vmemmap thing is kinda new to me, so I need to dig some more to understand how it iтteracts with kasan. As far as I understand the main problem with sparsemem & kasan is shadow allocation: unsigned long lowmem_size = (unsigned long)high_memory - PAGE_OFFSET; shadow_size = lowmem_size >> KASAN_SHADOW_SCALE_SHIFT; shadow_phys_start = memblock_alloc(shadow_size, PAGE_SIZE); If we don't have one big enough physically contiguous block for shadow it will fail.