Re: [PATCH v3 15/33] media: Add link_validate() op to check links to the sink pad

Sakari Ailus
2012-02-24T11:50:31Z

Hi Laurent

Laurent Pinchart wrote:
> Hi Sakari,
>
> Thanks for the patch.

Thanks for the review!

> On Monday 20 February 2012 03:56:54 Sakari Ailus wrote:
>> The purpose of the link_validate() op is to allow an entity driver to ensure
>> that the properties of the pads at the both ends of the link are suitable
>> for starting the pipeline. link_validate is called on sink pads on active
>> links which belong to the active part of the graph.
>>
>> Signed-off-by: Sakari Ailus <sakari.ailus@iki.fi>
>> ---
>> Documentation/media-framework.txt | 19 +++++++++++++
>> drivers/media/media-entity.c | 53
>> +++++++++++++++++++++++++++++++++++- include/media/media-entity.h |
>> 5 ++-
>> 3 files changed, 73 insertions(+), 4 deletions(-)
>>
>> diff --git a/Documentation/media-framework.txt
>> b/Documentation/media-framework.txt index 3a0f879..0e90169 100644
>> --- a/Documentation/media-framework.txt
>> +++ b/Documentation/media-framework.txt
>> @@ -335,6 +335,9 @@ the media_entity pipe field.
>> Calls to media_entity_pipeline_start() can be nested. The pipeline pointer
>> must be identical for all nested calls to the function.
>>
>> +media_entity_pipeline_start() may return an error. In that case, it will
>> +clean up any the changes it did by itself.
>> +
>> When stopping the stream, drivers must notify the entities with
>>
>> media_entity_pipeline_stop(struct media_entity *entity);
>> @@ -351,3 +354,19 @@ If other operations need to be disallowed on streaming
>> entities (such as changing entities configuration parameters) drivers can
>> explicitly check the media_entity stream_count field to find out if an
>> entity is streaming. This operation must be done with the media_device
>> graph_mutex held.
>> +
>> +
>> +Link validation
>> +---------------
>> +
>> +Link validation is performed from media_entity_pipeline_start() for any
>
> s/from/by/ ?
>
>> +entity which has sink pads in the pipeline. The
>> +media_entity::link_validate() callback is used for that purpose. In
>> +link_validate() callback, entity driver should check that the properties of
>> +the source pad of the connected entity and its own sink pad match. It is up
>> +to the type of the entity (and in the end, the properties of the hardware)
>> +what matching actually means.
>> +
>> +Subsystems should facilitate link validation by providing subsystem
>> specific
>> +helper functions to provide easy access for commonly needed information,
>> and
>> +in the end provide a way to use driver-specific callbacks.
>> diff --git a/drivers/media/media-entity.c b/drivers/media/media-entity.c
>> index 056138f..678ec07 100644
>> --- a/drivers/media/media-entity.c
>> +++ b/drivers/media/media-entity.c
>> @@ -214,23 +214,72 @@ EXPORT_SYMBOL_GPL(media_entity_graph_walk_next);
>> * pipeline pointer must be identical for all nested calls to
>> * media_entity_pipeline_start().
>> */
>> -void media_entity_pipeline_start(struct media_entity *entity,
>> - struct media_pipeline *pipe)
>> +__must_check int media_entity_pipeline_start(struct media_entity *entity,
>> + struct media_pipeline *pipe)
>> {
>> struct media_device *mdev = entity->parent;
>> struct media_entity_graph graph;
>> + struct media_entity *entity_err = entity;
>> + int ret = 0;
>>
>> mutex_lock(&mdev->graph_mutex);
>>
>> media_entity_graph_walk_start(&graph, entity);
>>
>> while ((entity = media_entity_graph_walk_next(&graph))) {
>> + int i;
>> +
>
> entity->num_link is unsigned, what about making i an unsigned int ?

Fixed.

>> entity->stream_count++;
>> WARN_ON(entity->pipe && entity->pipe != pipe);
>> entity->pipe = pipe;
>> +
>> + /* Already streaming --- no need to check. */
>> + if (entity->stream_count > 1)
>> + continue;
>> +
>> + if (!entity->ops || !entity->ops->link_validate)
>> + continue;
>> +
>> + for (i = 0; i < entity->num_links; i++) {
>> + struct media_link *link = &entity->links[i];
>> +
>> + /* Is this pad part of an enabled link? */
>> + if ((link->flags & MEDIA_LNK_FL_ENABLED)
>> + != MEDIA_LNK_FL_ENABLED)
>
> Just nickpicking, if you wrote it
>
> if (!(link->flags & MEDIA_LNK_FL_ENABLED))
>
> it would fit on a single line :-)
>
>> + continue;
>> +
>> + /* Are we the sink or not? */
>> + if (link->sink->entity != entity)
>> + continue;
>> +
>> + ret = entity->ops->link_validate(link);
>> + if (ret < 0 && ret != -ENOIOCTLCMD)
>> + break;
>
> You could goto error directly here, this would avoid checking the ret value
> after the loop, and you could also avoid initializing ret to 0.

Good point. Fixed.

>> + }
>> + if (ret < 0 && ret != -ENOIOCTLCMD)
>> + goto error;
>> }
>>
>> mutex_unlock(&mdev->graph_mutex);
>> +
>> + return 0;
>> +
>> +error:
>> + /*
>> + * Link validation on graph failed. We revert what we did and
>> + * return the error.
>> + */
>> + media_entity_graph_walk_start(&graph, entity_err);
>> + do {
>> + entity_err = media_entity_graph_walk_next(&graph);
>> + entity_err->stream_count--;
>> + if (entity_err->stream_count == 0)
>> + entity_err->pipe = NULL;
>> + } while (entity_err != entity);
>> +
>> + mutex_unlock(&mdev->graph_mutex);
>> +
>> + return ret;
>> }
>> EXPORT_SYMBOL_GPL(media_entity_pipeline_start);
>>
>> diff --git a/include/media/media-entity.h b/include/media/media-entity.h
>> index 29e7bba..0c16f51 100644
>> --- a/include/media/media-entity.h
>> +++ b/include/media/media-entity.h
>> @@ -46,6 +46,7 @@ struct media_entity_operations {
>> int (*link_setup)(struct media_entity *entity,
>> const struct media_pad *local,
>> const struct media_pad *remote, u32 flags);
>> + int (*link_validate)(struct media_link *link);
>> };
>>
>> struct media_entity {
>> @@ -140,8 +141,8 @@ void media_entity_graph_walk_start(struct
>> media_entity_graph *graph, struct media_entity *entity);
>> struct media_entity *
>> media_entity_graph_walk_next(struct media_entity_graph *graph);
>> -void media_entity_pipeline_start(struct media_entity *entity,
>> - struct media_pipeline *pipe);
>> +__must_check int media_entity_pipeline_start(struct media_entity *entity,
>> + struct media_pipeline *pipe);
>> void media_entity_pipeline_stop(struct media_entity *entity);
>>
>> #define media_entity_call(entity, operation, args...) \
>

--
Sakari Ailus
sakari.ailus@iki.fi