Re: gstreamer: v4l2videodec plugin

Stanimir Varbanov
2016-04-12T08:23:26Z

Hi Victor,

On 04/11/2016 03:55 PM, Víctor M. Jáquez L. wrote:
> On 04/11/16 at 03:11pm, Stanimir Varbanov wrote:
>> adding gstreamer-devel
>>
>> On 04/11/2016 03:03 PM, Stanimir Varbanov wrote:
>>> Hi,
>>>
>>> I'm working on QCOM v4l2 video decoder/encoder driver and in order to
>>> test its functionalities I'm using gstreamer v4l2videodec plugin. I am
>>> able to use the v4l2videodec plugin with MMAP, now I want to try the
>>> dmabuf export from v4l2 and import dmabuf buffers to glimagesink. I
>>> upgraded gst to 1.7.91 so that I have the dmabuf support in glimagesink.
>>> Mesa version is 11.1.2.
>>>
>>> I'm using the following pipeline:
>>>
>>> GST_GL_PLATFORM=egl GST_GL_API=gles2 gst-launch-1.0 $GSTDEBUG
>>> $GSTFILESRC ! qtdemux name=m m.video_0 ! h264parse ! v4l2video32dec
>>> capture-io-mode=dmabuf ! glimagesink
>>>
>>> I stalled on this error:
>>>
>>> eglimagememory
>>> gsteglimagememory.c:473:gst_egl_image_memory_from_dmabuf:<eglimageallocator0>
>>> eglCreateImage failed: EGL_BAD_MATCH
>>>
>>> which in Mesa is:
>>>
>>> libEGL debug: EGL user error 0x3009 (EGL_BAD_MATCH) in
>>> dri2_create_image_khr_texture
>>>
>>> Do someone know how the dmabuf import is tested when the support has
>>> been added to glimagesink? Or some pointers how to continue with
>>> debugging?
>
> Perhaps this is not useful for your case, but there's a kmssink (a simple
> video sink that uses KMS/DRM kernel API)[1]. It supports dmabuf import and
> rendering, and the way it does it is heavily inspired on how glimagesink does
> it, obviously without the EGL burden, just the kernel's PRIME API.

Thanks for the info, I've searched few times for such an element in
gstreamer. I find it useful and will give it a try when it is merged.

--
regards,
Stan