From: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
To: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com>
Cc: linux-media@vger.kernel.org, linux-renesas-soc@vger.kernel.org,
Kieran Bingham <kieran.bingham@ideasonboard.com>
Subject: Re: [PATCH v7 3/8] media: vsp1: Provide a body pool
Date: Sat, 07 Apr 2018 01:33:40 +0300 [thread overview]
Message-ID: <1646405.Bdlv5Bo0GY@avalon> (raw)
In-Reply-To: <9f8fb55c1811825884ab620d2956e0036147bc26.1520466993.git-series.kieran.bingham+renesas@ideasonboard.com>
Hi Kieran,
Thank you for the patch.
On Thursday, 8 March 2018 02:05:26 EEST Kieran Bingham wrote:
> Each display list allocates a body to store register values in a dma
> accessible buffer from a dma_alloc_wc() allocation. Each of these
> results in an entry in the TLB, and a large number of display list
I'd write it as "IOMMU TLB" to make it clear we're not concerned about CPU MMU
TLB pressure.
> allocations adds pressure to this resource.
>
> Reduce TLB pressure on the IPMMUs by allocating multiple display list
> bodies in a single allocation, and providing these to the display list
> through a 'body pool'. A pool can be allocated by the display list
> manager or entities which require their own body allocations.
>
> Signed-off-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com>
>
> ---
> v4:
> - Provide comment explaining extra allocation on body pool
> highlighting area for optimisation later.
>
> v3:
> - s/fragment/body/, s/fragments/bodies/
> - qty -> num_bodies
> - indentation fix
> - s/vsp1_dl_body_pool_{alloc,free}/vsp1_dl_body_pool_{create,destroy}/'
> - Add kerneldoc to non-static functions
>
> v2:
> - assign dlb->dma correctly
>
> drivers/media/platform/vsp1/vsp1_dl.c | 163 +++++++++++++++++++++++++++-
> drivers/media/platform/vsp1/vsp1_dl.h | 8 +-
> 2 files changed, 171 insertions(+)
>
> diff --git a/drivers/media/platform/vsp1/vsp1_dl.c
> b/drivers/media/platform/vsp1/vsp1_dl.c index 67cc16c1b8e3..0208e72cb356
> 100644
> --- a/drivers/media/platform/vsp1/vsp1_dl.c
> +++ b/drivers/media/platform/vsp1/vsp1_dl.c
> @@ -45,6 +45,8 @@ struct vsp1_dl_entry {
> /**
> * struct vsp1_dl_body - Display list body
> * @list: entry in the display list list of bodies
> + * @free: entry in the pool free body list
Could we reuse @list for this purpose ? Unless I'm mistaken, when a body is in
a pool it doesn't belong to any particular display list, and when it is in a
display list it isn't in the pool anymore.
> + * @pool: pool to which this body belongs
> * @vsp1: the VSP1 device
> * @entries: array of entries
> * @dma: DMA address of the entries
> @@ -54,6 +56,9 @@ struct vsp1_dl_entry {
> */
> struct vsp1_dl_body {
> struct list_head list;
> + struct list_head free;
> +
> + struct vsp1_dl_body_pool *pool;
> struct vsp1_device *vsp1;
>
> struct vsp1_dl_entry *entries;
> @@ -65,6 +70,30 @@ struct vsp1_dl_body {
> };
>
> /**
> + * struct vsp1_dl_body_pool - display list body pool
> + * @dma: DMA address of the entries
> + * @size: size of the full DMA memory pool in bytes
> + * @mem: CPU memory pointer for the pool
> + * @bodies: Array of DLB structures for the pool
> + * @free: List of free DLB entries
> + * @lock: Protects the pool and free list
The pool and free list ? As far as I can tell the lock only protects the free
list.
> + * @vsp1: the VSP1 device
> + */
> +struct vsp1_dl_body_pool {
> + /* DMA allocation */
> + dma_addr_t dma;
> + size_t size;
> + void *mem;
> +
> + /* Body management */
> + struct vsp1_dl_body *bodies;
> + struct list_head free;
> + spinlock_t lock;
> +
> + struct vsp1_device *vsp1;
> +};
> +
> +/**
> * struct vsp1_dl_list - Display list
> * @list: entry in the display list manager lists
> * @dlm: the display list manager
> @@ -105,6 +134,7 @@ enum vsp1_dl_mode {
> * @active: list currently being processed (loaded) by hardware
> * @queued: list queued to the hardware (written to the DL registers)
> * @pending: list waiting to be queued to the hardware
> + * @pool: body pool for the display list bodies
> * @gc_work: bodies garbage collector work struct
> * @gc_bodies: array of display list bodies waiting to be freed
> */
> @@ -120,6 +150,8 @@ struct vsp1_dl_manager {
> struct vsp1_dl_list *queued;
> struct vsp1_dl_list *pending;
>
> + struct vsp1_dl_body_pool *pool;
> +
> struct work_struct gc_work;
> struct list_head gc_bodies;
> };
> @@ -128,6 +160,137 @@ struct vsp1_dl_manager {
> * Display List Body Management
> */
>
> +/**
> + * vsp1_dl_body_pool_create - Create a pool of bodies from a single
> allocation
> + * @vsp1: The VSP1 device
> + * @num_bodies: The quantity of bodies to allocate
For consistency, s/quantity/number/
> + * @num_entries: The maximum number of entries that the body can contain
Maybe s/the body/a body/ ?
> + * @extra_size: Extra allocation provided for the bodies
> + *
> + * Allocate a pool of display list bodies each with enough memory to
> contain the
> + * requested number of entries.
How about
the requested number of entries plus the @extra_size.
> + *
> + * Return a pointer to a pool on success or NULL if memory can't be
> allocated.
> + */
> +struct vsp1_dl_body_pool *
> +vsp1_dl_body_pool_create(struct vsp1_device *vsp1, unsigned int num_bodies,
> + unsigned int num_entries, size_t extra_size)
> +{
> + struct vsp1_dl_body_pool *pool;
> + size_t dlb_size;
> + unsigned int i;
> +
> + pool = kzalloc(sizeof(*pool), GFP_KERNEL);
> + if (!pool)
> + return NULL;
> +
> + pool->vsp1 = vsp1;
> +
> + /*
> + * Todo: 'extra_size' is only used by vsp1_dlm_create(), to allocate
s/Todo/TODO/
> + * extra memory for the display list header. We need only one header per
> + * display list, not per display list body, thus this allocation is
> + * extraneous and should be reworked in the future.
> + */
Any plan to fix this ? :-)
> + dlb_size = num_entries * sizeof(struct vsp1_dl_entry) + extra_size;
> + pool->size = dlb_size * num_bodies;
> +
> + pool->bodies = kcalloc(num_bodies, sizeof(*pool->bodies), GFP_KERNEL);
> + if (!pool->bodies) {
> + kfree(pool);
> + return NULL;
> + }
> +
> + pool->mem = dma_alloc_wc(vsp1->bus_master, pool->size, &pool->dma,
> + GFP_KERNEL);
> + if (!pool->mem) {
> + kfree(pool->bodies);
> + kfree(pool);
> + return NULL;
> + }
> +
> + spin_lock_init(&pool->lock);
> + INIT_LIST_HEAD(&pool->free);
> +
> + for (i = 0; i < num_bodies; ++i) {
> + struct vsp1_dl_body *dlb = &pool->bodies[i];
> +
> + dlb->pool = pool;
> + dlb->max_entries = num_entries;
> +
> + dlb->dma = pool->dma + i * dlb_size;
> + dlb->entries = pool->mem + i * dlb_size;
> +
> + list_add_tail(&dlb->free, &pool->free);
> + }
> +
> + return pool;
> +}
> +
> +/**
> + * vsp1_dl_body_pool_destroy - Release a body pool
> + * @pool: The body pool
> + *
> + * Release all components of a pool allocation.
> + */
> +void vsp1_dl_body_pool_destroy(struct vsp1_dl_body_pool *pool)
> +{
> + if (!pool)
> + return;
> +
> + if (pool->mem)
> + dma_free_wc(pool->vsp1->bus_master, pool->size, pool->mem,
> + pool->dma);
> +
> + kfree(pool->bodies);
> + kfree(pool);
> +}
> +
> +/**
> + * vsp1_dl_body_get - Obtain a body from a pool
> + * @pool: The body pool
> + *
> + * Obtain a body from the pool allocation without blocking.
"the pool allocation" ? Did you mean just "the pool" ?
> + *
> + * Returns a display list body or NULL if there are none available.
> + */
> +struct vsp1_dl_body *vsp1_dl_body_get(struct vsp1_dl_body_pool *pool)
> +{
> + struct vsp1_dl_body *dlb = NULL;
> + unsigned long flags;
> +
> + spin_lock_irqsave(&pool->lock, flags);
> +
> + if (!list_empty(&pool->free)) {
> + dlb = list_first_entry(&pool->free, struct vsp1_dl_body, free);
> + list_del(&dlb->free);
> + }
> +
> + spin_unlock_irqrestore(&pool->lock, flags);
> +
> + return dlb;
> +}
> +
> +/**
> + * vsp1_dl_body_put - Return a body back to its pool
> + * @dlb: The display list body
> + *
> + * Return a body back to the pool, and reset the num_entries to clear the
> list.
> + */
> +void vsp1_dl_body_put(struct vsp1_dl_body *dlb)
> +{
> + unsigned long flags;
> +
> + if (!dlb)
> + return;
> +
> + dlb->num_entries = 0;
> +
> + spin_lock_irqsave(&dlb->pool->lock, flags);
> + list_add_tail(&dlb->free, &dlb->pool->free);
> + spin_unlock_irqrestore(&dlb->pool->lock, flags);
> +}
> +
> /*
> * Initialize a display list body object and allocate DMA memory for the
> body * data. The display list body object is expected to have been
> initialized to diff --git a/drivers/media/platform/vsp1/vsp1_dl.h
> b/drivers/media/platform/vsp1/vsp1_dl.h index cf57f986b69a..031032e304d2
> 100644
> --- a/drivers/media/platform/vsp1/vsp1_dl.h
> +++ b/drivers/media/platform/vsp1/vsp1_dl.h
> @@ -17,6 +17,7 @@
>
> struct vsp1_device;
> struct vsp1_dl_body;
> +struct vsp1_dl_body_pool;
> struct vsp1_dl_list;
> struct vsp1_dl_manager;
>
> @@ -34,6 +35,13 @@ void vsp1_dl_list_put(struct vsp1_dl_list *dl);
> void vsp1_dl_list_write(struct vsp1_dl_list *dl, u32 reg, u32 data);
> void vsp1_dl_list_commit(struct vsp1_dl_list *dl);
>
> +struct vsp1_dl_body_pool *
> +vsp1_dl_body_pool_create(struct vsp1_device *vsp1, unsigned int num_bodies,
> + unsigned int num_entries, size_t extra_size);
> +void vsp1_dl_body_pool_destroy(struct vsp1_dl_body_pool *pool);
> +struct vsp1_dl_body *vsp1_dl_body_get(struct vsp1_dl_body_pool *pool);
> +void vsp1_dl_body_put(struct vsp1_dl_body *dlb);
> +
> struct vsp1_dl_body *vsp1_dl_body_alloc(struct vsp1_device *vsp1,
> unsigned int num_entries);
> void vsp1_dl_body_free(struct vsp1_dl_body *dlb);
--
Regards,
Laurent Pinchart
next prev parent reply other threads:[~2018-04-06 22:33 UTC|newest]
Thread overview: 26+ messages / expand[flat|nested] mbox.gz Atom feed top
2018-03-08 0:05 [PATCH v7 0/8] vsp1: TLB optimisation and DL caching Kieran Bingham
2018-03-08 0:05 ` [PATCH v7 1/8] media: vsp1: Reword uses of 'fragment' as 'body' Kieran Bingham
2018-04-06 21:38 ` Laurent Pinchart
2018-03-08 0:05 ` [PATCH v7 2/8] media: vsp1: Protect bodies against overflow Kieran Bingham
2018-03-08 0:05 ` [PATCH v7 3/8] media: vsp1: Provide a body pool Kieran Bingham
2018-04-06 22:33 ` Laurent Pinchart [this message]
2018-04-30 14:12 ` Kieran Bingham
2018-03-08 0:05 ` [PATCH v7 4/8] media: vsp1: Convert display lists to use new " Kieran Bingham
2018-04-06 22:55 ` Laurent Pinchart
2018-04-30 14:39 ` Kieran Bingham
2018-03-08 0:05 ` [PATCH v7 5/8] media: vsp1: Use reference counting for bodies Kieran Bingham
2018-04-06 23:06 ` Laurent Pinchart
2018-03-08 0:05 ` [PATCH v7 6/8] media: vsp1: Refactor display list configure operations Kieran Bingham
2018-04-06 23:38 ` Laurent Pinchart
2018-04-30 16:22 ` Kieran Bingham
2018-03-08 0:05 ` [PATCH v7 7/8] media: vsp1: Adapt entities to configure into a body Kieran Bingham
2018-04-06 23:55 ` Laurent Pinchart
2018-03-08 0:05 ` [PATCH v7 8/8] media: vsp1: Move video configuration to a cached dlb Kieran Bingham
2018-04-07 0:23 ` Laurent Pinchart
2018-04-30 17:48 ` Kieran Bingham
2018-05-01 8:28 ` Kieran Bingham
2018-05-01 9:07 ` Kieran Bingham
2018-05-17 14:35 ` Laurent Pinchart
2018-05-17 17:06 ` Kieran Bingham
2018-05-17 20:11 ` Laurent Pinchart
2018-04-07 0:30 ` [PATCH v7 0/8] vsp1: TLB optimisation and DL caching Laurent Pinchart
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