Re: [PATCH RFC v5 2/8] [media] media: add a common struct to be embed on media graph objects

Hans Verkuil
2015-08-19T08:18:27Z

On 08/18/2015 10:04 PM, Mauro Carvalho Chehab wrote:
> Due to the MC API proposed changes, we'll need to have an unique
> object ID for all graph objects, and have some shared fields
> that will be common on all media graph objects.
>
> Right now, the only common object is the object ID, but other
> fields will be added later on.
>
> Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
>
> diff --git a/drivers/media/media-entity.c b/drivers/media/media-entity.c
> index cb0ac4e0dfa5..4834172bf6f8 100644
> --- a/drivers/media/media-entity.c
> +++ b/drivers/media/media-entity.c
> @@ -27,6 +27,38 @@
> #include <media/media-device.h>
>
> /**
> + * media_gobj_init - Initialize a graph object
> + *
> + * @mdev: Pointer to the media_device that contains the object
> + * @type: Type of the object
> + * @gobj: Pointer to the object
> + *
> + * This routine initializes the embedded struct media_gobj inside a
> + * media graph object. It is called automatically if media_*_create()
> + * calls are used. However, if the object (entity, link, pad, interface)
> + * is embedded on some other object, this function should be called before
> + * registering the object at the media controller.
> + */
> +void media_gobj_init(struct media_device *mdev,
> + enum media_gobj_type type,
> + struct media_gobj *gobj)
> +{
> + /* For now, nothing to do */
> +}
> +
> +/**
> + * media_gobj_remove - Stop using a graph object on a media device
> + *
> + * @graph_obj: Pointer to the object
> + *
> + * This should be called at media_device_unregister_*() routines
> + */
> +void media_gobj_remove(struct media_gobj *gobj)
> +{
> + /* For now, nothing to do */
> +}
> +
> +/**
> * media_entity_init - Initialize a media entity
> *
> * @num_pads: Total number of sink and source pads.
> diff --git a/include/media/media-entity.h b/include/media/media-entity.h
> index 0a66fc225559..762593c7424f 100644
> --- a/include/media/media-entity.h
> +++ b/include/media/media-entity.h
> @@ -28,6 +28,37 @@
> #include <linux/list.h>
> #include <linux/media.h>
>
> +/* Enums used internally at the media controller to represent graphs */
> +
> +/**
> + * enum media_gobj_type - type of a graph element
> + *
> + */
> +enum media_gobj_type {
> + /* FIXME: add the types here, as we embed media_gobj */
> + MEDIA_GRAPH_NONE
> +};
> +
> +#define BITS_PER_TYPE 8
> +#define BITS_PER_LOCAL_ID (32 - BITS_PER_TYPE)

I think that these two defines should be prefixed with MEDIA_.
They are a bit too generic for a header that's going to be used in lots
of drivers.

I also think that the local ID mask should be a define as well:

#define MEDIA_LOCAL_ID_MASK GENMASK(BITS_PER_LOCAL_ID - 1, 0)

That will make the code where this mask is used a bit more readable.

> +
> +/* Structs to represent the objects that belong to a media graph */
> +
> +/**
> + * struct media_gobj - Define a graph object.
> + *
> + * @id: Non-zero object ID identifier. The ID should be unique
> + * inside a media_device, as it is composed by
> + * BITS_PER_TYPE to store the type plus BITS_PER_LOCAL_ID
> + * to store a per-type ID (called as "local ID").
> + *
> + * All elements on the media graph should have this struct embedded
> + */
> +struct media_gobj {
> + u32 id;
> +};
> +
> +
> struct media_pipeline {
> };
>
> @@ -118,6 +149,26 @@ static inline u32 media_entity_id(struct media_entity *entity)
> return entity->id;
> }
>
> +static inline enum media_gobj_type media_type(struct media_gobj *gobj)
> +{
> + return gobj->id >> BITS_PER_LOCAL_ID;
> +}
> +
> +static inline u32 media_localid(struct media_gobj *gobj)
> +{
> + return gobj->id & GENMASK(BITS_PER_LOCAL_ID - 1, 0);
> +}
> +
> +static inline u32 media_gobj_gen_id(enum media_gobj_type type, u32 local_id)
> +{
> + u32 id;
> +
> + id = type << BITS_PER_LOCAL_ID;
> + id |= GENMASK(BITS_PER_LOCAL_ID - 1, 0) & local_id;

I'd swap this: id |= local_id & MEDIA_LOCAL_ID_MASK;

It feels more natural that way and it is consistent with media_localid() above.

Regards,

Hans

> +
> + return id;
> +}
> +
> #define MEDIA_ENTITY_ENUM_MAX_DEPTH 16
> #define MEDIA_ENTITY_ENUM_MAX_ID 64
>
> @@ -131,6 +182,14 @@ struct media_entity_graph {
> int top;
> };
>
> +#define gobj_to_entity(gobj) \
> + container_of(gobj, struct media_entity, graph_obj)
> +
> +void media_gobj_init(struct media_device *mdev,
> + enum media_gobj_type type,
> + struct media_gobj *gobj);
> +void media_gobj_remove(struct media_gobj *gobj);
> +
> int media_entity_init(struct media_entity *entity, u16 num_pads,
> struct media_pad *pads);
> void media_entity_cleanup(struct media_entity *entity);
>