[PATCH] [media] uapi/media.h: Use u32 for the number of graph objects

Mauro Carvalho Chehab
2015-12-17T11:09:42Z

While we need to keep a u64 alignment to avoid compat32 issues,
having the number of entities/pads/links/interfaces represented
by an u64 is incoherent with the ID number, with is an u32.

In order to make it coherent, change those quantities to u32.

Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
---
include/uapi/linux/media.h | 12 ++++++++----
1 file changed, 8 insertions(+), 4 deletions(-)

diff --git a/include/uapi/linux/media.h b/include/uapi/linux/media.h
index cacfceb0d81d..5dbb208e5451 100644
--- a/include/uapi/linux/media.h
+++ b/include/uapi/linux/media.h
@@ -330,16 +330,20 @@ struct media_v2_link {
struct media_v2_topology {
__u64 topology_version;

- __u64 num_entities;
+ __u32 num_entities;
+ __u32 reserved1;
__u64 ptr_entities;

- __u64 num_interfaces;
+ __u32 num_interfaces;
+ __u32 reserved2;
__u64 ptr_interfaces;

- __u64 num_pads;
+ __u32 num_pads;
+ __u32 reserved3;
__u64 ptr_pads;

- __u64 num_links;
+ __u32 num_links;
+ __u32 reserved4;
__u64 ptr_links;
};

--
2.5.0