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From: Sakari Ailus <sakari.ailus@maxwell.research.nokia.com>
To: Clemens Ladisch <clemens@ladisch.de>
Cc: Laurent Pinchart <laurent.pinchart@ideasonboard.com>,
	alsa-devel@alsa-project.org, broonie@opensource.wolfsonmicro.com,
	linux-kernel@vger.kernel.org, lennart@poettering.net,
	linux-omap@vger.kernel.org, linux-media@vger.kernel.org
Subject: Re: [alsa-devel] [RFC/PATCH v6 03/12] media: Entities, pads and links
Date: Tue, 14 Dec 2010 16:49:08 +0200	[thread overview]
Message-ID: <4D0783E4.7050708@maxwell.research.nokia.com> (raw)
In-Reply-To: <4D06458B.6080808@ladisch.de>

Hi Clemens, Laurent, Hans & others!

Clemens Ladisch wrote:
> I wrote:
>> I'll see if I can draw up the ALSA-specific media stuff over the weekend.
> 
> Sorry, wrong weekend.
> 
> Anyway, below are some remarks and a patch.
> 
> 
> * Entity types
> 
> TYPE_NODE was renamed to TYPE_DEVICE because "node" sounds like a node
> in a graph, which does not distinguish it from other entity types
> because all entities are part of the topology graph.  I chose "device"
> as this type describes entities that are visible as some device node to
> other software.
> 
> TYPE_EXT describes entities that represent some interface to the
> external world, TYPE_INT those that are internal to the entire device.
> (I'm not sure if that distinction is very useful, but TYPE_SUBDEV seems
> to be an even more meaningless name.)
> 
> 
> ALSA mixer controls are not directly represented; a better fit for the
> architecture of actual devices is that one or more mixer controls can be
> associated with an entity.  (This can be done with a field of the mixer
> control.)
> 
> 
> * Entity properties
> 
> There needs to be a mechanism to associate meta-information (properties)
> with entities.  This information should be optional and extensible, but,
> when being handled inside the kernel, doesn't need to be more than
> a read-only blob.  I think that something like ALSA's TLV format (used
> for mixer controls) can be used here.  (I'm not mentioning the X-word
> here, except to note that the "M" stands for "markup".)
> 
> 
> * Entity subtypes
> 
> EXT_JACK_ANALOG represents any analog audio and/or video connector.
> Properties for audio jacks would be jack type (TRS/RCA), color code,
> line level, position, etc.
> 
> EXT_JACK_DIGITAL represents a digital connector like S/PDIF (coax/
> TOSLINK), ADAT, TDIF, or MADI.
> 
> EXT_JACK_BUS represents a bus like FireWire and comes from the USB audio
> spec.  (I doubt that any devices with this entitiy will ever exist.)
> 
> EXT_INSTRUMENT represents something like an e-guitar, keyboard, or MIDI
> controller.  (Instrument entities are typically audio sources and MIDI
> sources and sinks, but can also be audio sinks.)
> 
> EXT_SPEAKER also includes headphones; there might be made a case for
> having those as a separate subtype.
> 
> EXT_PLAYER represents a device like a CD/DVD/tape player.  Recorders can
> also write to that device, so "player" might not be an ideal name.
> 
> EXT_BROADCAST represents devices like TV tuners, satellite receivers,
> cable tuners, or radios.
> 
> INT_SYNTHESIZER converts MIDI to audio.
> 
> INT_NOISE_SOURCE comes from the USB audio spec; this is not an attempt
> to describe the characteristics of consumer-grade devices :-) , but
> represents an internal noise source for level calibration or measurements.
> 
> INT_CONTROLS may have multiple independent controls (this is USB's
> Feature Unit); INT_EFFECT may have multiple controls that affect one
> single algorithm.
> 
> INT_CHANNEL_SPLIT/MERGE are needed for HDAudio devices, whose topology
> information has only stereo links.

This naming already has been commented, but what do you think: should
the type explicitly tell what kind of interface, if any, is exported to
user space?

Only MEDIA_ENTITY_NODE_* types do this currently, and
MEDIA_ENTITY_TYPE_SUBDEV_* to some extent, but the way is not consistent
at the moment. MEDIA_ENTITY_NODE_* range has lost of different
interfaces whereas MEDIA_ENTITY_TYPE_SUBDEV_* are basically offering
v4l2_subdev and beyond that, suggesting what kind of controls might be
found from the nodes.

I would expect that the interfaces offered by the character devices
would be somewhat standardised in the end like v4l2_subdev user space
interface.

The types above are mostly describing the role of an entity, which might
be interesting as well.

Regards,

-- 
Sakari Ailus
sakari.ailus@maxwell.research.nokia.com

      parent reply	other threads:[~2010-12-14 14:49 UTC|newest]

Thread overview: 14+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
     [not found] <1290652099-15102-1-git-send-email-laurent.pinchart@ideasonboard.com>
     [not found] ` <1290652099-15102-4-git-send-email-laurent.pinchart@ideasonboard.com>
     [not found]   ` <4CEE2E7D.6060608@ladisch.de>
     [not found]     ` <201011251621.38757.laurent.pinchart@ideasonboard.com>
     [not found]       ` <4CEF799E.7060508@ladisch.de>
2010-12-13 16:10         ` [alsa-devel] [RFC/PATCH v6 03/12] media: Entities, pads and links Clemens Ladisch
2010-12-14 12:00           ` Laurent Pinchart
2010-12-14 12:40             ` Hans Verkuil
2010-12-14 12:53               ` Laurent Pinchart
2010-12-14 13:49                 ` Clemens Ladisch
2010-12-14 23:50                   ` Laurent Pinchart
2010-12-21 16:49                     ` Hans Verkuil
2010-12-14 13:31             ` Clemens Ladisch
2010-12-14 13:54               ` Takashi Iwai
2010-12-14 14:25               ` Laurent Pinchart
2010-12-14 15:30                 ` Clemens Ladisch
2010-12-14 14:51               ` Hans Verkuil
2010-12-14 14:57                 ` Laurent Pinchart
2010-12-14 14:49           ` Sakari Ailus [this message]

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