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From: Hans Verkuil <hverkuil@xs4all.nl>
To: Mauro Carvalho Chehab <mchehab@osg.samsung.com>,
	Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Cc: Sakari Ailus <sakari.ailus@iki.fi>,
	Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>,
	linux-media@vger.kernel.org,
	Sakari Ailus <sakari.ailus@linux.intel.com>
Subject: Re: [PATCH] media: Add type field to struct media_entity
Date: Fri, 26 Feb 2016 15:00:06 +0100	[thread overview]
Message-ID: <56D05A66.2010207@xs4all.nl> (raw)
In-Reply-To: <20160226102141.01afcda6@recife.lan>

On 02/26/2016 02:21 PM, Mauro Carvalho Chehab wrote:
> Em Fri, 26 Feb 2016 13:18:30 +0200
> Laurent Pinchart <laurent.pinchart@ideasonboard.com> escreveu:
> 
>> Hello,
>>
>> On Monday 22 February 2016 23:20:58 Sakari Ailus wrote:
>>> On Mon, Feb 22, 2016 at 06:46:01AM -0300, Mauro Carvalho Chehab wrote:  
>>>> Em Mon, 22 Feb 2016 03:53:16 +0200 Laurent Pinchart escreveu:  
>>>>> Code that processes media entities can require knowledge of the
>>>>> structure type that embeds a particular media entity instance in order
>>>>> to use the API provided by that structure. This needs is shown by the
>>>>> presence of the is_media_entity_v4l2_io and is_media_entity_v4l2_subdev
>>>>> functions.
>>>>>
>>>>> The implementation of those two functions relies on the entity function
>>>>> field, which is both a wrong and an inefficient design, without even  
>>>
>>> I wouldn't necessarily say "wrong", but it is risky. A device's function not
>>> only defines the interface it offers but also which struct is considered to
>>> contain the media entity. Having a wrong value in the function field may
>>> thus lead memory corruption and / or system crash.
>>>   
>>>>> mentioning the maintenance issue involved in updating the functions
>>>>> every time a new entity function is added. Fix this by adding add a type
>>>>> field to the media entity structure to carry the information.
>>>>>
>>>>> Signed-off-by: Laurent Pinchart
>>>>> <laurent.pinchart+renesas@ideasonboard.com>
>>>>> ---
>>>>>
>>>>>  drivers/media/v4l2-core/v4l2-dev.c    |  1 +
>>>>>  drivers/media/v4l2-core/v4l2-subdev.c |  1 +
>>>>>  include/media/media-entity.h          | 65 +++++++++++------------------
>>>>>  3 files changed, 30 insertions(+), 37 deletions(-)  
>>
>> [snip]
>>
>>>>> diff --git a/include/media/media-entity.h b/include/media/media-entity.h
>>>>> index fe485d367985..2be38483f3a4 100644
>>>>> --- a/include/media/media-entity.h
>>>>> +++ b/include/media/media-entity.h
>>>>> @@ -187,10 +187,27 @@ struct media_entity_operations {
>>>>>  };
>>>>>  
>>>>>  /**
>>>>> + * enum MEDIA_ENTITY_TYPE_NONE - Media entity type
>>>>> + *  
>>>>
>>>> s/MEDIA_ENTITY_TYPE_NONE/media_entity_type/
>>>>
>>>> (it seems you didn't test producing the docbook, otherwise you would
>>>> have seen this error - Please always generate the docbook when the
>>>> patch contains kernel-doc markups)  
>>
>> Oops, sorry. I'll fix that.
>>
>>>> I don't like the idea of calling it as "type", as this is confusing,
>>>> specially since we used to call entity.type for what we now call function.  
>>>
>>> What that field essentially defines is which struct embeds the media entity.
>>> (Well, there's some cleanups to be done there, as we have extra entity for
>>> V4L2 subdevices, but that's another story.)
>>>
>>> The old type field had that information, plus the "function" of the entity.
>>>
>>> I think "type" isn't a bad name for this field, as what we would really need
>>> is inheritance. It refers to the object type. What would you think of
>>> "class"?  
>>
>> I'd prefer type as class has other meanings in the kernel, but I can live with 
>> it. Mauro, I agree with Sakari here, what the field contains is really the 
>> object type in an object-oriented programming context.
> 
> Well, as we could have entities not embedded on some other object, this
> is actually not an object type, even on OO programming. What we're actually
> representing here is a graph object class.
> 
> The problem is that "type" is a very generic term, and, as we used it before
> with some other meaning, so I prefer to call it as something else.
> 
> I'm ok with any other name, although I agree that Kernel uses "class" for
> other things. Maybe gr_class or obj_class?

I had to think about this a bit, but IMHO it is an entity classification that
a subsystem sets when creating the entity.

So v4l2 has the classifications V4L2_SUBDEV and V4L2_IO. And while all entities of the
V4L2_SUBDEV classification are indeed embedded in a struct v4l2_subdev, that is not
true for V4L2_IO (radio interface entities are embedded in struct video_device, but
are not of the V4L2_IO class).

Other subsystems may need other classifications.

So what about this:

enum media_entity_class {
	MEDIA_ENTITY_CLASS_UNDEFINED, // Actually, CLASS_NONE would work here too
	MEDIA_ENTITY_CLASS_V4L2_IO,
	MEDIA_ENTITY_CLASS_V4L2_SUBDEV,
};

and the field enum media_entity_class class; in struct media_entity with documentation:

@class:	Classification of the media_entity, subsystems can set this to quickly classify
	what sort of media_entity this is.

Regards,

	Hans

  reply	other threads:[~2016-02-26 14:00 UTC|newest]

Thread overview: 11+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2016-02-22  1:53 [PATCH] media: Add type field to struct media_entity Laurent Pinchart
2016-02-22  9:46 ` Mauro Carvalho Chehab
2016-02-22 21:20   ` Sakari Ailus
2016-02-26 11:18     ` Laurent Pinchart
2016-02-26 13:21       ` Mauro Carvalho Chehab
2016-02-26 14:00         ` Hans Verkuil [this message]
2016-02-26 14:12           ` Mauro Carvalho Chehab
2016-02-28 19:09           ` Laurent Pinchart
2016-02-29  8:28             ` Hans Verkuil
2016-02-29 10:43               ` Laurent Pinchart
2016-02-28 19:03         ` Laurent Pinchart

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