Re: [PATCH v2 09/24] mips/cpu: Expose play_dead()'s prototype definition

Philippe Mathieu-Daudé
2023-02-14T07:46:50Z

Hi Josh,

On 14/2/23 08:05, Josh Poimboeuf wrote:
> Include <asm/smp.h> to make sure play_dead() matches its prototype going
> forward.
>
> Acked-by: Florian Fainelli <f.fainelli@gmail.com>
> Signed-off-by: Josh Poimboeuf <jpoimboe@kernel.org>
> ---
> arch/mips/kernel/smp-bmips.c | 1 +
> 1 file changed, 1 insertion(+)
>
> diff --git a/arch/mips/kernel/smp-bmips.c b/arch/mips/kernel/smp-bmips.c
> index f5d7bfa3472a..df9158e8329d 100644
> --- a/arch/mips/kernel/smp-bmips.c
> +++ b/arch/mips/kernel/smp-bmips.c
> @@ -38,6 +38,7 @@
> #include <asm/traps.h>
> #include <asm/barrier.h>
> #include <asm/cpu-features.h>
> +#include <asm/smp.h>

What about the other implementations?

$ git grep -L asm/smp.h $(git grep -wlF 'play_dead(void)' arch/mips)
arch/mips/cavium-octeon/smp.c
arch/mips/kernel/smp-bmips.c
arch/mips/kernel/smp-cps.c
arch/mips/loongson64/smp.c