Re: [RFC][PATCH 0/9] Network receive deadlock prevention for NBD

Peter Zijlstra
2006-08-12T10:18:07Z

On Sat, 2006-08-12 at 13:37 +0400, Evgeniy Polyakov wrote:
> On Sat, Aug 12, 2006 at 11:19:49AM +0200, Peter Zijlstra (a.p.zijlstra@chello.nl) wrote:
> > > As you described above, memory for each packet must be allocated (either
> > > from SLAB or from reserve), so network needs special allocator in OOM
> > > condition, and that allocator should be separated from SLAB's one which
> > > got OOM, so my purpose is just to use that different allocator (with
> > > additional features) for netroking always. Since every piece of
> > > networking is limited (socket queues, socket numbers, hardware queues,
> > > hardware wire speeds an so on) there is always a maximum amount of
> > > memory it can consume and can never exceed, so if network allocator will
> > > get that amount of memory at the begining, it will never meet OOM,
> > > so it will _always_ work and thus can allow to make slow progress for
> > > OOM-capable things like block devices and swap issues.
> > > There are no special reserve and no need to switch to/from it and
> > > no possibility to have OOM by design.
> >
> > I'm not sure if the network stack is bounded as you say; for instance
> > imagine you taking a lot of packets for blocked user-space processes,
> > these will just accumulate in the network stack and go nowhere. In that
> > case memory usage is very much unbounded.
>
> No it is not. There are socket queues and they are limited. Things like
> TCP behave even better.
>
> > Even if blocked sockets would only accept a limited amount of packets,
> > it would then become a function of the amount of open sockets, which is
> > again unbounded.
>
> Does it? I though it is possible to only have 64k of working sockets per
> device in TCP.

65535 sockets * 128 packets * 16384 bytes/packet =
1^16 * 1^7 * 1^14 = 1^(16+7+14) = 1^37 = 128G of memory per IP

And systems with a lot of IP numbers are not unthinkable.

I wonder what kind of system you have to feel that that is not a
problem. (I'm not sure on the 128 packets per socket, and the 16k per
packet is considering jumbo frames without scather gather receive)

> If system is limited enough to provide enough memory for network tree
> allocator, it is possible to create it's own drop condition inside NTA,
> but it must be saparated from the weakest chain element in that
> conditions - SLAB OOM.

Hence the alternative allocator to use on tight memory conditions.