From mboxrd@z Thu Jan 1 00:00:00 1970 From: Davros Subject: Re: duke - FPS Date: 12 Mar 2003 01:58:50 +0000 Sender: linux-msdos-owner@vger.kernel.org Message-ID: <1047434332.3402.4.camel@ghostee.attbi.com> References: Mime-Version: 1.0 Content-Transfer-Encoding: 7bit Return-path: In-Reply-To: List-Id: Content-Type: text/plain; charset="us-ascii" To: Bart Oldeman , "linux-msdos@vger.kernel.org" Hi, Thanks - works quite nice now ;) I'm not too concerned about sound at the moment, but thanks. Has anyone gotten network games going, either between two dosemu dukes via ipx emulation, or even dosemu-duke against a win machine? Is this possible yet with dosemu? There was a utility out there that was supposed to let duke play via tcp/ip, and I don't mean Kali and friends, it was a duke hack - i've never gotten it to work on windows, but if ipx isn't possible yet, I wonder if duke would work via this hack using dosemu tcp/ip packet stuff - has anyone tried anything along these lines? Davros On Wed, 2003-03-12 at 04:27, Bart Oldeman wrote: > On 11 Mar 2003, Davros wrote: > > > I have an older machine, 400mhz p2, but I keep reading stuff, at > > linuxgametome and others, that people have been playing "duke nukem in > > linux for YEARS". > > > > Can anyone relate their experience insofar as their hardware and playing > > duke at a comfortable speed?? Someone gloated that they were able to > > play duke at full speed on a pentium pro 200 in linux! > > > > I'm running without sound/music, so I can't imagine that would be a > > speed issue. > > > > i have the default dosemu.conf from last stable release, except the dmpi > > setting suggested for duke... > > > > Advice? > > adjust your $_hogthreshold or type > speed 0 > (or speed 200 or another high value) at the DOS prompt before starting > duke. > > Sound only works for recent development releases (1.1.4/1.1.4.13). > > Bart >