From mboxrd@z Thu Jan 1 00:00:00 1970 From: Kacper Wysocki Subject: Re: slowing down dosemu? Date: Mon, 21 Feb 2005 08:07:07 +0000 Message-ID: <1108973230l.15234l.4l@comotion> References: <42196897.2090703@aknet.ru> Mime-Version: 1.0 Content-Type: multipart/signed; boundary="=-ICMPaDOk3zcgOAz57YEl"; protocol="application/pgp-signature"; micalg=PGP-SHA1 In-reply-to: <42196897.2090703@aknet.ru> Sender: linux-msdos-owner@vger.kernel.org List-Id: To: linux-msdos@vger.kernel.org --=-ICMPaDOk3zcgOAz57YEl Content-Type: text/plain; charset=us-ascii; DelSp=Yes; Format=Flowed Content-Disposition: inline Content-Transfer-Encoding: quoted-printable On 02/20/05 23:50:31, Stas Sergeev wrote: > Hello. >=20 > Kacper Wysocki wrote: >> In fact, the game speed is too fast to be playable, and I'm =20 >> wondering whether there is anything I can do to slow things down. > What dosemu version is that? > 1.2.2 have a serious bug which makes > some games to run incredibly fast. > If this is the case, try 1.3.1. > Also note that you have to use dos32a > to run Syndicate reliably. With dos4gw > it may crash. >=20 Didn't have troubles with crashing, but never heard of dos32a before, =20 thanks! However, Syndicate Wars is still running too fast, even with =20 dosemu 1.3.1. What other things can I do? By the way, the debian dosemu packages seem to have been orphaned at =20 version 1.2.1. I took the changes made by the old maintainers and =20 merged them into 1.3.1, thereby making a a 1.3.1 debian package. The =20 dosemu-freedos package also needs to be updated so that it doesn't use =20 comcom.com anymore, but I wasn't up to the task, so I just dropped a =20 new command.com in the appropriate place. -Kacper --=-ICMPaDOk3zcgOAz57YEl Content-Type: application/pgp-signature -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.0 (GNU/Linux) iD8DBQBCGZau+LsaKQiaxYYRApU2AJ9MJZT2dk/T1i5AzXcZtl1KYK1p2wCgq2Aw xZQryGj25vgYKV3UVZ7/DUQ= =b7ra -----END PGP SIGNATURE----- --=-ICMPaDOk3zcgOAz57YEl--