From mboxrd@z Thu Jan 1 00:00:00 1970 From: Stian Sletner Subject: Re: Sound in Doom Date: Wed, 19 Jun 2002 23:08:03 +0200 Sender: linux-msdos-owner@vger.kernel.org Message-ID: <20020619230803.A32334@sletner.com> References: <3CF2575B.60703@yahoo.com> Mime-Version: 1.0 Return-path: Content-Disposition: inline In-Reply-To: <3CF2575B.60703@yahoo.com>; from stssppnn@yahoo.com on Mon, May 27, 2002 at 07:57:15PM +0400 List-Id: Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit To: stas.orel@mailcity.com Cc: linux-msdos@vger.kernel.org * At 2002-05-27T19:57+0400, Stas Sergeev wrote: : | Doom, Duke3d and the like games are *already* fully functional under | dosemu and they work *with sound* (thanks to Vlad Romascanu for the | info and hints on getting that games working with sound). What you | need is just to visit this page: dosemu.sourceforge.net/~stas Thanks. The patch applies and Doom2 runs, but I still don't hear anything. I verified that I get sound in Wolf3d (at least, some sounds work, some don't and some get cut off), so I suppose it should've worked now. Any more hints? -- Stian Sletner