From mboxrd@z Thu Jan 1 00:00:00 1970 From: Michael Subject: Re: VESA in console Date: Tue, 24 Sep 2002 06:03:32 +0200 Sender: linux-msdos-owner@vger.kernel.org Message-ID: <20020924060332.10e5660d.soppscum@online.no> References: <20020924011656.5adb7827.soppscum@online.no> Mime-Version: 1.0 Content-Transfer-Encoding: 7bit Return-path: In-Reply-To: List-Id: Content-Type: text/plain; charset="us-ascii" To: Bart Oldeman Cc: linux-msdos@vger.kernel.org On Tue, 24 Sep 2002 00:18:49 +0100 (BST) Bart Oldeman wrote: > > other than a kernel with VESA support(and a VESA resoulution) > > well the way it works now it completely bypasses the kernel. AFAIK with > a kernel with VESA (lfb) support you can just switch to a preset > resolution at boot time and NEVER again. Actually i've got a utillitie called `vidmode` that will let me change the VESA res on the fly. > > In the console i get a standard no VESA driver available, and in X running with xdosemu it works fine. > > Yes. In X, VESA is provided by DOSEMU itself, and then works using > *emulated* registers. In the console, VESA is provided by the card's > video BIOS, using *real* registers. This is why xdosemu works for > everyone in the same way but the console stuff is hardware dependent. So i'll have no luck with just a "generic VESA 2.0 kernel driver"? And have to use one of the card specific drivers? As for dosemu, do i need to specify anything if everything else is set up properly? (BTW: Console VESA would be faster, since it's not emulated?) Thanks.