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* DOSemu (dosemu.org) - 1.0.2 - mouse and sound support
@ 2003-06-20 10:26 Björn Tappert
  2003-06-20 10:37 ` Bart Oldeman
  0 siblings, 1 reply; 4+ messages in thread
From: Björn Tappert @ 2003-06-20 10:26 UTC (permalink / raw)
  To: linux-msdos

Hello,

I have a problem with the mouse support.
When I run "System Shock" (pc game, cool, isn't it?) in my dosbox, I can
move the mouse and see the mouse spot moving correctly on screen.
But if I press a button, you can see the mouse spot in upper left corner, so
doesn't metter where I press an button, the Game always does whether I press
it in left upper corner. Any Ideas?

Second Problem:
How can I test whether the sound support is working correctly?
Is there a test-program or sth. like that?
Does anyone have ideas how to run SystemShock with sound?

Sorry for my poor Eglish... (I am German).
Greets

Björn

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^ permalink raw reply	[flat|nested] 4+ messages in thread

* Re: DOSemu (dosemu.org) - 1.0.2 - mouse and sound support
  2003-06-20 10:26 DOSemu (dosemu.org) - 1.0.2 - mouse and sound support Björn Tappert
@ 2003-06-20 10:37 ` Bart Oldeman
  2003-06-20 13:15   ` Paul Eggleton
  0 siblings, 1 reply; 4+ messages in thread
From: Bart Oldeman @ 2003-06-20 10:37 UTC (permalink / raw)
  To: Björn Tappert; +Cc: linux-msdos

On Fri, 20 Jun 2003, Björn Tappert wrote:

> I have a problem with the mouse support.
> When I run "System Shock" (pc game, cool, isn't it?) in my dosbox, I can
> move the mouse and see the mouse spot moving correctly on screen.
> But if I press a button, you can see the mouse spot in upper left corner, so
> doesn't metter where I press an button, the Game always does whether I press
> it in left upper corner. Any Ideas?

This is a known problem with certain window managers. There are three ways
out
a) try another window manager
b) move the mouse a little bit whilst the button is pressed
c) try dosemu 1.1.5 (it's still in development; not that it's
unstable at the moment, it's just that we have 175 glitches (or so it
seems...) to solve...). DOSEMU 1.1.5 solves your problem.

> Second Problem:
> How can I test whether the sound support is working correctly?
> Is there a test-program or sth. like that?
> Does anyone have ideas how to run SystemShock with sound?

sound support is poor in 1.0.2 as well. Here a development version is the
only way out.

Bart

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^ permalink raw reply	[flat|nested] 4+ messages in thread

* Re: DOSemu (dosemu.org) - 1.0.2 - mouse and sound support
  2003-06-20 10:37 ` Bart Oldeman
@ 2003-06-20 13:15   ` Paul Eggleton
  0 siblings, 0 replies; 4+ messages in thread
From: Paul Eggleton @ 2003-06-20 13:15 UTC (permalink / raw)
  To: linux-msdos; +Cc: Björn Tappert

> On Fri, 20 Jun 2003, Björn Tappert wrote:
> > How can I test whether the sound support is working correctly?
> > Is there a test-program or sth. like that?
> > Does anyone have ideas how to run SystemShock with sound?
>
> sound support is poor in 1.0.2 as well. Here a development version is the
> only way out.

I tried in vain to get 1.1.4 to work with System Shock. Björn, perhaps you 
would be so kind to let me know if you have any success?

Cheers,
Paul

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^ permalink raw reply	[flat|nested] 4+ messages in thread

* re: DOSemu (dosemu.org) - 1.0.2 - mouse and sound support
@ 2003-07-10  7:00 msormune
  0 siblings, 0 replies; 4+ messages in thread
From: msormune @ 2003-07-10  7:00 UTC (permalink / raw)
  To: linux-msdos


>Hello,
>
>I have a problem with the mouse support. When I run "System Shock" (pc
>game, cool, isn't it?) in my dosbox, I can move the mouse and see the
>mouse spot moving correctly on screen. But if I press a button, you can
>see the mouse spot in upper left corner, so doesn't metter where I press
>an button, the Game always does whether I press it in left upper corner.
>Any Ideas?

Yes, very cool. I just finished another 4 hours of combat with getting
System Shock working and now it does :)

Even midi and digital sound works. The only thing that does NOT work is
SVGA graphics (I tried with svgalib but no luck. I am using Voodoo3
graphics card) but really, who could complain. I am using the latest
patched DOSEMU 1.1.5.2 but I think it would have worked with earlier
versions also in the end.

I had similar mouse problems that you describe with other old PC games,
but they disappeared after I switched to using dosbox 1.1.4.15. I would
encourage you to try out the developer versions of DOSEMU and see if that
helps.

As for sound, I am using SB Live! card's WaveTable synthesis and
ALSA-drivers (with Virtual Midi driver) for midi and not Timidity. Pretty
much as described in DOSEMU documentation. I don't think the Virtual MIDI
driver is really necessary but it helps because Virtual MIDI maps to
/dev/amidi in ALSA's OSS emulation, so I can directly link from
~/.dosemu/run/dosemu-midi to /dev/amidi. Digital sound works perfectly
with SB Emulation provided by DOSEMU. Also I had to use emumouse in DOSEMU
to tweak mouse settings.

BTW I couldn't get the floppy disk version working, but the CD version
fortunately did.

Regards to the DOSEMU development team,
 Marko




^ permalink raw reply	[flat|nested] 4+ messages in thread

end of thread, other threads:[~2003-07-10  7:00 UTC | newest]

Thread overview: 4+ messages (download: mbox.gz follow: Atom feed
-- links below jump to the message on this page --
2003-06-20 10:26 DOSemu (dosemu.org) - 1.0.2 - mouse and sound support Björn Tappert
2003-06-20 10:37 ` Bart Oldeman
2003-06-20 13:15   ` Paul Eggleton
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2003-07-10  7:00 msormune

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