From mboxrd@z Thu Jan 1 00:00:00 1970 From: Paul Eggleton Subject: Re: App database, libsynth Date: Wed, 16 Jul 2003 00:26:48 +1200 Sender: linux-msdos-owner@vger.kernel.org Message-ID: <200307160026.48472.bluelightning@bluelightning.org> References: <3F12EBDE.4080907@aknet.ru> <200307152038.59175.bluelightning@bluelightning.org> <20030715101028.GW1031@dbz.icequake.net> Mime-Version: 1.0 Content-Transfer-Encoding: 7bit Return-path: In-Reply-To: <20030715101028.GW1031@dbz.icequake.net> Content-Disposition: inline List-Id: Content-Type: text/plain; charset="us-ascii" To: linux-msdos@vger.kernel.org On Tue, 15 Jul 2003 22:10, Ryan Underwood wrote: > Actually, in that context, we were talking about sending MIDI data to an > emulated FM chip. (i.e., data that was meant for a midi synth on the > MPU-401 port). This is a rather unorthodox application of an FM > synthesis chip, which is why Stas was questioning it. :) Ah, I hadn't followed the thread closely enough... yes, that is a bit odd. However I have to say I never (at least knowingly) used MPU-401 with any of the DOS games I played. > Playing DOS games with the FM synthesis should be no problem and is the > point of the emulation in the first place, just needs to get enough time > from dosemu and a concurrent process seems the best way to do that at > this moment. Well it sounds like a good idea to me, FWIW, unless you want to use threads to accomplish the same thing. > Argh! I need to work on this... I feel bad because I promised Stas I would help out with the sound code a while back, but as yet I haven't been able to set aside any time to actually do any work on it :( If you can point out any specific areas you might need help with I'll see what I can do (simple stuff is fine, I can code C but I have done only a very little real DOS programming and no sound programming to speak of). Cheers, Paul