From: Ryan Underwood <nemesis-lists@icequake.net>
To: linux-msdos@vger.kernel.org
Subject: DOSEMU via inetd (for BBS games without the BBS)
Date: Fri, 3 Oct 2003 15:53:18 -0500 [thread overview]
Message-ID: <20031003205318.GE9635@dbz.icequake.net> (raw)
Ok, I dug up the old stuff I did to connect DOSEMU via inetd.
First of all, I was wrong when I said that I had inetd invoke a wrapper
script directly. With that method, DOSEMU is unable to accept any input
due to lack of a pty.
What I actually did was to install telnetd, and then hack
/usr/lib/telnetlogin to call the dosemu wrapper as the login program.
(instead of /bin/login)
Then the wrapper executed DOSEMU with parameters to launch a batch file
which started LORD, Exitilus, etc. in local mode only.
Thus not requiring a BBS for people to play the game. (Though they
could cheat by logging in as wrong person, etc)
this is convenient not only because it doesn't require the BBS, but the
user telnets directly into the door without requiring login, etc.
Pretty good setup for small games where everyone is trusted.
Hope that clears it up...
--
Ryan Underwood, <nemesis at icequake.net>, icq=10317253
next reply other threads:[~2003-10-03 20:53 UTC|newest]
Thread overview: 7+ messages / expand[flat|nested] mbox.gz Atom feed top
2003-10-03 20:53 Ryan Underwood [this message]
-- strict thread matches above, loose matches on Subject: below --
2003-10-04 0:57 DOSEMU via inetd (for BBS games without the BBS) Stas Sergeev
2003-10-04 2:35 ` Ryan Underwood
2003-10-04 20:33 Stas Sergeev
2003-10-04 22:08 ` Ryan Underwood
2003-10-04 23:35 Stas Sergeev
2003-10-05 1:18 ` Ryan Underwood
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