From: Ryan Underwood <nemesis-lists@icequake.net>
To: linux-msdos@vger.kernel.org
Subject: Re: DOSEMU via inetd (for BBS games without the BBS)
Date: Sat, 4 Oct 2003 20:18:23 -0500 [thread overview]
Message-ID: <20031005011823.GA25558@dbz.icequake.net> (raw)
In-Reply-To: <3F7F5931.4040706@yahoo.com>
hi,
On Sun, Oct 05, 2003 at 03:35:13AM +0400, Stas Sergeev wrote:
> >>>They could be run against vmodem (in traditional BBS mode)
> > > Yes, and documenting the ability to run
> > > them remotely would be interesting.
> > Take a look at http://forge.icequake.net/syncmods for an example of how
> > to run them via my Synchronet patch.
> I mean the documentation for dosemu.
> Not that I myself is interested.
Well, I wanted you to take a look and see if this is the type of thing
that would be useful. Examine the script in this tarball:
http://forge.icequake.net/syncmods/rungame.tgz
--
Ryan Underwood, <nemesis at icequake.net>, icq=10317253
next prev parent reply other threads:[~2003-10-05 1:18 UTC|newest]
Thread overview: 7+ messages / expand[flat|nested] mbox.gz Atom feed top
2003-10-04 23:35 DOSEMU via inetd (for BBS games without the BBS) Stas Sergeev
2003-10-05 1:18 ` Ryan Underwood [this message]
-- strict thread matches above, loose matches on Subject: below --
2003-10-04 20:33 Stas Sergeev
2003-10-04 22:08 ` Ryan Underwood
2003-10-04 0:57 Stas Sergeev
2003-10-04 2:35 ` Ryan Underwood
2003-10-03 20:53 Ryan Underwood
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