From mboxrd@z Thu Jan 1 00:00:00 1970 From: Ryan Underwood Subject: Re: DOSEMU via inetd (for BBS games without the BBS) Date: Sat, 4 Oct 2003 20:18:23 -0500 Sender: linux-msdos-owner@vger.kernel.org Message-ID: <20031005011823.GA25558@dbz.icequake.net> References: <3F7F5931.4040706@yahoo.com> Mime-Version: 1.0 Return-path: Content-Disposition: inline In-Reply-To: <3F7F5931.4040706@yahoo.com> List-Id: Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit To: linux-msdos@vger.kernel.org hi, On Sun, Oct 05, 2003 at 03:35:13AM +0400, Stas Sergeev wrote: > >>>They could be run against vmodem (in traditional BBS mode) > > > Yes, and documenting the ability to run > > > them remotely would be interesting. > > Take a look at http://forge.icequake.net/syncmods for an example of how > > to run them via my Synchronet patch. > I mean the documentation for dosemu. > Not that I myself is interested. Well, I wanted you to take a look and see if this is the type of thing that would be useful. Examine the script in this tarball: http://forge.icequake.net/syncmods/rungame.tgz -- Ryan Underwood, , icq=10317253