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* Re: Sound in Doom
@ 2002-05-27 15:57 Stas Sergeev
  2002-06-19 21:08 ` Stian Sletner
  0 siblings, 1 reply; 8+ messages in thread
From: Stas Sergeev @ 2002-05-27 15:57 UTC (permalink / raw)
  To: linux-msdos

Hello.

Stian Sletner wrote:
> I know this has been discussed before,
Sure.

> I searched the archives but
> couldn't deduce a clear answer.
Very strange...

> Is sound in Doom definitely out of the question, both now and in the
> foreseeable future?
Doom, Duke3d and the like games are
*already* fully functional under dosemu
and they work *with sound*
(thanks to Vlad Romascanu for the info
and hints on getting that games working
with sound).
What you need is just to visit this page:
dosemu.sourceforge.net/~stas


^ permalink raw reply	[flat|nested] 8+ messages in thread
* Re: Sound in Doom
@ 2002-06-26 22:24 Stas Sergeev
  2002-06-26 23:17 ` Stian Sletner
  0 siblings, 1 reply; 8+ messages in thread
From: Stas Sergeev @ 2002-06-26 22:24 UTC (permalink / raw)
  To: linux-msdos

Hello.

Stian Sletner wrote:
> | You have to pay attention also to other patches since they can also 
> be quite usefull.
> It was not apparent that they were needed.  But it works now.
I kind of asumed that people
looking to get sound working,
will first of all apply the SB
patch and only if this doesn't
help, they'll start looking at
an extensions such as the hack
to make doom working.
The fact that dosemu claims to
already have an SB support, must
no longer confuse people: not
that it is completely non-functional,
but the progs that can work with
it, can be counted by fingers.
Anyway I have added a note on the page.

> It is quite choppy, though (the sound that is, not the game), 
> is that to be expected?
Yes, unfortunately this is all my
patch can do for it. Most progs
must work well but not the ones
that uses DMA regs for synchronisation
instead of SB interrupts. The problem
is that for speed-up purposes dosemu
does DMA transferrs by a large blocks
rather than by single bytes, as a
real DMAC does. This confuses such
progs.
Make DMAC to be a separate thread
will solve the problem only partially:
OSS sound drivers doesn't like a
small transferrs.
So solution for that is not planned.
Use Linux ports of Doom instead.
One of such ports called "prboom"
have much better graphics than an
original one, so there is really
no reason to use dosemu for running
doom anymore.


^ permalink raw reply	[flat|nested] 8+ messages in thread
* Re: Sound in Doom
@ 2002-06-19 23:31 Stas Sergeev
  2002-06-26 16:59 ` Stian Sletner
  0 siblings, 1 reply; 8+ messages in thread
From: Stas Sergeev @ 2002-06-19 23:31 UTC (permalink / raw)
  To: linux-msdos

Hello.

Stian Sletner wrote:
> | need is just to visit this page: dosemu.sourceforge.net/~stas
> Thanks.  The patch applies and Doom2 runs, but I still don't hear
> anything.
Please return to my page and find
out what patches you have to apply
to get this working. Applying only
the patch that is marked for doom's
sound, would be too trivial solution:)
(apply at lest the Sound Blaster patch
to get sound working, and for music
you'll have to apply even one more patch:)

> I verified that I get sound in Wolf3d
Wolf uses Single DMA mode, while Doom
is more problematic and requires Demand
mode, which doesn't work in the current
SB implementation in dosemu (still).
Might work in my implementation (SB patch).

> at least, some sounds
> work, some don't
Wolf uses OPL for some sounds rather
than DSP. This is neither implemented
in dosemu nor in my patch,
but here I have this working as well:)
(thanks to Vlad Romascanu again for
help on getting MIME opl emu working)
This may eventually appear on my page
some time after the main SB patch is
included, but don't hold your breath
for this (atleast software mixing is
also required).

> and some get cut off
My SB patch might cure also that.

> Any more hints?
You have to pay attention also to
other patches since they can also be
quite usefull.


^ permalink raw reply	[flat|nested] 8+ messages in thread
* Sound in Doom
@ 2002-05-26 22:44 Stian Sletner
  0 siblings, 0 replies; 8+ messages in thread
From: Stian Sletner @ 2002-05-26 22:44 UTC (permalink / raw)
  To: linux-msdos

I know this has been discussed before, I searched the archives but
couldn't deduce a clear answer.

Is sound in Doom definitely out of the question, both now and in the
foreseeable future?

-- 
Stian Sletner

^ permalink raw reply	[flat|nested] 8+ messages in thread

end of thread, other threads:[~2002-06-26 23:21 UTC | newest]

Thread overview: 8+ messages (download: mbox.gz follow: Atom feed
-- links below jump to the message on this page --
2002-05-27 15:57 Sound in Doom Stas Sergeev
2002-06-19 21:08 ` Stian Sletner
  -- strict thread matches above, loose matches on Subject: below --
2002-06-26 22:24 Stas Sergeev
2002-06-26 23:17 ` Stian Sletner
2002-06-26 23:21   ` Bart Oldeman
2002-06-19 23:31 Stas Sergeev
2002-06-26 16:59 ` Stian Sletner
2002-05-26 22:44 Stian Sletner

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