From mboxrd@z Thu Jan 1 00:00:00 1970 From: Stas Sergeev Subject: Re: Sound in Doom Date: Thu, 20 Jun 2002 03:31:53 +0400 Sender: linux-msdos-owner@vger.kernel.org Message-ID: <3D111469.4020909@yahoo.com> Reply-To: stas.orel@mailcity.com Mime-Version: 1.0 Content-Transfer-Encoding: 7bit Return-path: List-Id: Content-Type: text/plain; charset="us-ascii"; format="flowed" To: linux-msdos@vger.kernel.org Hello. Stian Sletner wrote: > | need is just to visit this page: dosemu.sourceforge.net/~stas > Thanks. The patch applies and Doom2 runs, but I still don't hear > anything. Please return to my page and find out what patches you have to apply to get this working. Applying only the patch that is marked for doom's sound, would be too trivial solution:) (apply at lest the Sound Blaster patch to get sound working, and for music you'll have to apply even one more patch:) > I verified that I get sound in Wolf3d Wolf uses Single DMA mode, while Doom is more problematic and requires Demand mode, which doesn't work in the current SB implementation in dosemu (still). Might work in my implementation (SB patch). > at least, some sounds > work, some don't Wolf uses OPL for some sounds rather than DSP. This is neither implemented in dosemu nor in my patch, but here I have this working as well:) (thanks to Vlad Romascanu again for help on getting MIME opl emu working) This may eventually appear on my page some time after the main SB patch is included, but don't hold your breath for this (atleast software mixing is also required). > and some get cut off My SB patch might cure also that. > Any more hints? You have to pay attention also to other patches since they can also be quite usefull.