From mboxrd@z Thu Jan 1 00:00:00 1970 From: Jan Willem Stumpel Subject: dosemu 1.1.3.9 user report Date: Mon, 16 Dec 2002 19:49:57 +0100 Sender: linux-msdos-owner@vger.kernel.org Message-ID: <3DFE2055.5000802@my.home> References: Mime-Version: 1.0 Content-Transfer-Encoding: 7bit Return-path: List-Id: Content-Type: text/plain; charset="us-ascii" To: linux-msdos@vger.kernel.org According to "top", 1.1.3.9 takes up 99 % CPU even when just displaying the C:> prompt. 1.1.3.7 does this also; but 1.1.3.0 and 1.0.2.1 do not. They hardly use any CPU when just displaying the prompt (or waiting for a keystroke in a text-mode program). Wolfenstein 3D: 1.0.2.1, 1.1.3.7, 1.1.3.9 play with $_sound = (off) . 1.1.3.0 hangs (with or without sound) after displaying the start-up (setup) screen. Control-Alt-PgDn is the only way out. 1.1.3.7, 1.1.3.9 hang with $_sound = (on) . Duke Nukem3D: 1.0.2.1 plays fine without sound. 1.1.3.0 plays without sound, but after a short while suddenly disappears (no more dosemu window). 1.1.3.7, 1.1.3.9 play, with $_sound = (on) and soundblaster selected in Duke Nukem Setup. I can see *and hear* the demo (sounds, no music). When I want to start a game, I can select the game type ("L.A. Meltdown" or whatever); however, when I try to select the difficulty level the program hangs. All this with kernel 2.2.18pre21, $_dpmi = (8192) , $_hogthreshold = (800). Regards, Jan