From mboxrd@z Thu Jan 1 00:00:00 1970 From: Stas Sergeev Subject: Re: success with redneck rampage and a few questions Date: Mon, 16 Dec 2002 22:47:01 +0300 Sender: linux-msdos-owner@vger.kernel.org Message-ID: <3DFE2DB5.1000407@yahoo.com> Mime-Version: 1.0 Content-Transfer-Encoding: 7bit Return-path: List-Id: Content-Type: text/plain; charset="us-ascii"; format="flowed" To: linux-msdos@vger.kernel.org Hello. Peter Jay Salzman wrote: > how fast it is. the sound is great. very cool. i see > a lot of improvements in dosemu since last year. Yes, great work indeed. Lots of fundamental problems that were ignored for years, were magically resolved. > 1. i already read in the mailing list archives that there > is no full screen xdosemu. it sounds like there never > will be a fullscreen xdosemu either. Not obviously. At least I think Emmanuel Jeandel wrote an SDL frontend, which can be used for full-screen graphics. I wonder if it is still being developed or dropped (which would be a shame). > however, the game runs but no graphics show up on a > console. i enabled svga in the configure process and made > sure that svgalib shows up in ldd dosemu.bin. Yes, SVGA driver for console (direct VESA) is not yet. I was working on it a lot, but stucked due to a linux kernel limitation. I expect to return to the problem and resolve the limitation one day. For now you can still use a direct VESA with some old cards like S3 or SiS. > i've attached my config file below. any advice? For now - probably not:( Downgrade your video card to S3 is only what comes in a mind. > 2. playing in an xdos box wouldn't be so bad if it would > grab the any way to bind the mouse exclusively to the > game? Ctrl-Alt-Home works for me (not any of the 2 Home buttons, but one works), but it doesn't work for some people for the so far unknown reasons.