From: Stas Sergeev <stssppnn@yahoo.com>
To: linux-msdos@vger.kernel.org
Subject: Re: Game testing
Date: Tue, 31 Dec 2002 02:12:32 +0300 [thread overview]
Message-ID: <3E10D2E0.2000006@yahoo.com> (raw)
Hello.
Paul Eggleton wrote:
> Ken's Labyrinth - Sound works initially, but the first
> sound generated after starting the actual game causes
> DOSEMU to freeze up.
You still need a patches to apply in
order to get the sound working.
> DOOM shareware - Didn't manage to get sound to work
> (froze during startup).
http://dosemu.sourceforge.net/stas/dpmi_sti4a.diff
> Commander Keen 4
> - Uses AdLib effects, so no sound, and there was an intermittent
http://dosemu.sourceforge.net/stas/opl1.diff
> I also tried several DOS MP3 players, none of which worked properly.
At least dosamp works perfectly.
> I do know of at least one open-source FM emulator
Either do we:)
> Also, I had no luck getting MPU-401 music to work,
Please read sound-usage.txt
(Thanks to Rob Komar, it finally got updated:)
> Any games success stories in this regard?
Well, I am using an MPU-401 midi in many games
(all that support it), and they all work fine.
Even though it may require some leg-work to set
the things up for MPU usage on dosemu side.
> I would like to offer my help to the DOSEMU project. I can write C/C++
> code
If you are concerned about a sound support, the
open tasks are:
1. Software mixing framework to get adlib sound
and digital sound to work together;
2. Threading to run Adlib and DMA in a separate
threads to avoid a horrible lags and improve
performance (threading was already tried and
appeared to be somewhat problematic);
3. Output plugins for esd, arts, nas, alsa, you_name_it.
If you can pick up one of that tasks, that would
be great as I have a hard times now.
> but I have only a small amount of coding experience under DOS and only
> a little in assembly language.
At least for the sound neither is required:)
> I wouldn't mind writing some documentation
> if required.
That is *always* required:)
> Oops, I should have mentioned, I was testing with DOSEMU 1.1.4.
*Thanks* for following up on that. Otherwise my
reply could be different:)
next reply other threads:[~2002-12-30 23:12 UTC|newest]
Thread overview: 3+ messages / expand[flat|nested] mbox.gz Atom feed top
2002-12-30 23:12 Stas Sergeev [this message]
-- strict thread matches above, loose matches on Subject: below --
2002-12-30 22:09 Game testing Paul Eggleton
2002-12-30 22:08 Paul Eggleton
Reply instructions:
You may reply publicly to this message via plain-text email
using any one of the following methods:
* Save the following mbox file, import it into your mail client,
and reply-to-all from there: mbox
Avoid top-posting and favor interleaved quoting:
https://en.wikipedia.org/wiki/Posting_style#Interleaved_style
* Reply using the --to, --cc, and --in-reply-to
switches of git-send-email(1):
git send-email \
--in-reply-to=3E10D2E0.2000006@yahoo.com \
--to=stssppnn@yahoo.com \
--cc=linux-msdos@vger.kernel.org \
/path/to/YOUR_REPLY
https://kernel.org/pub/software/scm/git/docs/git-send-email.html
* If your mail client supports setting the In-Reply-To header
via mailto: links, try the mailto: link
Be sure your reply has a Subject: header at the top and a blank line
before the message body.
This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox