From mboxrd@z Thu Jan 1 00:00:00 1970 From: Stas Sergeev Subject: Re: DOSEMU via inetd (for BBS games without the BBS) Date: Sat, 04 Oct 2003 04:57:17 +0400 Sender: linux-msdos-owner@vger.kernel.org Message-ID: <3F7E1AED.8090102@yahoo.com> Mime-Version: 1.0 Content-Transfer-Encoding: 7bit Return-path: List-Id: Content-Type: text/plain; charset="us-ascii"; format="flowed" To: linux-msdos@vger.kernel.org Hello. Ryan Underwood wrote: > First of all, I was wrong when I said that I had inetd invoke a > wrapper script directly. With that method, DOSEMU is unable to > accept any input due to lack of a pty. Thanks for following up on that - otherwise there were a concerns about the patch that explicitly prevented that. > What I actually did was to install telnetd, and then hack > /usr/lib/telnetlogin to call the dosemu wrapper as the login program. That was expected:) > this is convenient not only because it doesn't require the BBS, but the > user telnets directly into the door without requiring login, etc. > Pretty good setup for small games where everyone is trusted. OK. Now, as the proper way exists, how about trying it (and probably documenting)? My expectations were (when I enabled the direct pty support) that it will allow all the like things, but without an ugly "no_local_video" hack and without any problems with the redirected stdio. But it was only tested with the "modemu" modem emulator, which is not sufficient.