From mboxrd@z Thu Jan 1 00:00:00 1970 From: Eemeli Kantola Subject: IPX multiplayer gaming in dosemu Date: Mon, 22 Dec 2003 02:05:04 +0200 Sender: linux-msdos-owner@vger.kernel.org Message-ID: <3FE63530.7010800@welho.com> Mime-Version: 1.0 Content-Transfer-Encoding: 7bit Return-path: List-Id: Content-Type: text/plain; charset="us-ascii"; format="flowed" To: linux-msdos@vger.kernel.org I did some testing with multiplayer games under dosemu. With IPX networking, there were some serious issues that I was unable to solve. This is a list of the tested games and the test results I got: Carmageddon, Warcraft 2 (original), Death Rally: IPX multiplaying seems to work first, but servers are invisible to other players. (All these games are somewhat similar in starting a multiplayer game - I wonder if this has something to do with it?) Grand Theft Auto, Transport Tycoon Deluxe, Quake: IPX multiplaying works but lags too much to be playable :( Duke3d: Something wicked happened after starting to the game host, and other players could do nothing. Ultimate Tapan Kaikki (freeware, downloadable at least from http://www.acid-play.com/download/Ultimate_Tapan_Kaikki.php): Crashes with dos4gw division by zero error when starting multiplayer. Could be a problem with the game, though... I could get all of them work in single player mode quite perfectly (although sound is a bit problematic with some), and multiplayer is proven to work under native MS-DOS (and Win9x). But has somebody had any success in dosemu IPX multiplaying with these (or any other games)? Do I possibly need to load some DOS network drivers in addition to dosemu IPX support? Parts of my configuration that supposedly are relevant: Module ipx loaded $ ifconfig ... IPX/Ethernet 802.2 addr:0008C7FAFB49 ... .dosemurc: $_ipxsupport = (on) Running xdosemu as root -Eemeli