From: Stas Sergeev <stssppnn@yahoo.com>
To: linux-msdos@vger.kernel.org
Subject: Re: IPX multiplayer gaming in dosemu
Date: Tue, 23 Dec 2003 23:35:50 +0300 [thread overview]
Message-ID: <3FE8A726.5000300@yahoo.com> (raw)
Hello.
Eemeli Kantola wrote:
> I did some testing with multiplayer games under dosemu. With IPX
> networking, there were some serious issues that I was unable to solve.
IPX networking of dosemu is not in its best shape
now. Actually it looks very crappy and broken.
The reason is that I wasn't able to figure
out if it is possible to test it on a single
PC (without a physical network), so the
global changes that went into other subsystems,
missed the IPX code at most.
You have to use the packet driver via TAP
for now. This is the only part of the networking
code that is completely functional right now.
Everything else is more or less "broken" to
some extent.
> Carmageddon, Warcraft 2 (original), Death Rally: IPX multiplaying seems
> to work first, but servers are invisible to other players.
Just tried Carmageddon via Packet Driver -
*perfect* playability. 2 instances of the
game see each other with no problems.
> Grand Theft Auto,
Perfect playability via Packet Driver.
> Transport Tycoon Deluxe
This one doesn't work reliably under
dosemu even without networking.
> But has somebody had any
> success in dosemu IPX multiplaying with these (or any other games)? Do
Yes. No problems at all.
> I possibly need to load some DOS network drivers in addition to dosemu
> IPX support?
You have to disable dosemu's IPX support for
now, as it doesn't work very well. Use the
packet driver instead.
next reply other threads:[~2003-12-23 20:35 UTC|newest]
Thread overview: 5+ messages / expand[flat|nested] mbox.gz Atom feed top
2003-12-23 20:35 Stas Sergeev [this message]
2003-12-24 10:07 ` IPX multiplayer gaming in dosemu Reinhard Karcher
-- strict thread matches above, loose matches on Subject: below --
2003-12-24 18:34 Stas Sergeev
2003-12-22 0:05 Eemeli Kantola
2003-12-22 9:50 ` Eemeli Kantola
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