From mboxrd@z Thu Jan 1 00:00:00 1970 From: Stas Sergeev Subject: Re: IPX multiplayer gaming in dosemu Date: Tue, 23 Dec 2003 23:35:50 +0300 Sender: linux-msdos-owner@vger.kernel.org Message-ID: <3FE8A726.5000300@yahoo.com> Mime-Version: 1.0 Content-Transfer-Encoding: 7bit Return-path: List-Id: Content-Type: text/plain; charset="us-ascii"; format="flowed" To: linux-msdos@vger.kernel.org Hello. Eemeli Kantola wrote: > I did some testing with multiplayer games under dosemu. With IPX > networking, there were some serious issues that I was unable to solve. IPX networking of dosemu is not in its best shape now. Actually it looks very crappy and broken. The reason is that I wasn't able to figure out if it is possible to test it on a single PC (without a physical network), so the global changes that went into other subsystems, missed the IPX code at most. You have to use the packet driver via TAP for now. This is the only part of the networking code that is completely functional right now. Everything else is more or less "broken" to some extent. > Carmageddon, Warcraft 2 (original), Death Rally: IPX multiplaying seems > to work first, but servers are invisible to other players. Just tried Carmageddon via Packet Driver - *perfect* playability. 2 instances of the game see each other with no problems. > Grand Theft Auto, Perfect playability via Packet Driver. > Transport Tycoon Deluxe This one doesn't work reliably under dosemu even without networking. > But has somebody had any > success in dosemu IPX multiplaying with these (or any other games)? Do Yes. No problems at all. > I possibly need to load some DOS network drivers in addition to dosemu > IPX support? You have to disable dosemu's IPX support for now, as it doesn't work very well. Use the packet driver instead.