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From: Stas Sergeev <stssppnn@yahoo.com>
To: linux-msdos@vger.kernel.org
Subject: Re: IPX multiplayer gaming in dosemu
Date: Wed, 24 Dec 2003 21:34:10 +0300	[thread overview]
Message-ID: <3FE9DC22.2050404@yahoo.com> (raw)

Hello.

Reinhard Karcher wrote:
>> now. Actually it looks very crappy and broken.
> I can use IPX and vlm to connect to a Novell file server and work with 
> the files on that volume.
Well, being broken doesn't mean it doesn't
work at all. Actually, there were even a
couple of patches for IPX during 1.1.x
to keep it alive, but there are still at
least two issues: performance can be much
better (using IPX via the packet driver is
now faster than via native IPX support),
and it is still DPMI-unsafe (yes, this is
the last subsystem that is still DPMI-unsafe
in some cases. As soon as I figure out how
can I test the code, I'll fix that one either).
Performance is very important when you use
it for games, and DPMI-safeness is also good
to have.
There is also another issue, which is that
without root privs (and now dosemu drops
root) it is not possible to bind to some
IPX ports. But I don't know if it is
important for the real world apps or not.

> SPX is not working.
But I think it will work if you load ipxodi
above the pdether/packet driver.
What does the native IPX code provides over
what you can get from the packet driver?
(I simply don't know as I am not using the
native IPX).

             reply	other threads:[~2003-12-24 18:34 UTC|newest]

Thread overview: 5+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2003-12-24 18:34 Stas Sergeev [this message]
  -- strict thread matches above, loose matches on Subject: below --
2003-12-23 20:35 IPX multiplayer gaming in dosemu Stas Sergeev
2003-12-24 10:07 ` Reinhard Karcher
2003-12-22  0:05 Eemeli Kantola
2003-12-22  9:50 ` Eemeli Kantola

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