From mboxrd@z Thu Jan 1 00:00:00 1970 From: Eemeli Kantola Subject: Re: Is sound in dosemu a myth? Date: Sat, 27 Dec 2003 10:23:27 +0200 Sender: linux-msdos-owner@vger.kernel.org Message-ID: <3FED417F.7020801@welho.com> References: Mime-Version: 1.0 Content-Transfer-Encoding: 7bit Return-path: In-Reply-To: List-Id: Content-Type: text/plain; charset="us-ascii"; format="flowed" To: linux-msdos@vger.kernel.org JLB wrote: > I've used dosemu for years and years... I've used it in Slackware, in Red > Shat (sic), in Debian, and presently I am using it in Fedora Core 1... I > have NEVER, EVER, EVER (!!!) seen sound working. > > I'd realllllllllllllly like to use dosemu to play some games. The games > work. But no sound... Have you read doc/sound-usage.txt in dosemu source tree already? > Please, please, please help. I've tried everything. I know I sound like a > newbie, but I'm not. I just don't know where to begin. I've edited > dosemu.conf a billion trillion times. Please, please could someone help > me? I've got sound effects working perfectly about everywhere (dosemu 1.3, kernel 2.6-test9 with ALSA's OSS emulation). Only in some games (ie. Death Rally) does the sound still lag a bit, but not a big deal. The biggest problem I am yet to overcome is the MIDI stuff. This is actually not a dosemu problem, but how do you people get TiMidity synth working WITH SoundBlaster sound effects at the same time? This needs some mixing, of course, but I haven't studied ALSA enough yet to do that. Can this be somehow done with ALSA's dmix plugin, or do I need a separate sound server of some kind? -Eemeli