From mboxrd@z Thu Jan 1 00:00:00 1970 From: ixnei Subject: Problem with VGA using xdosemu 1.2.1.0 Date: Wed, 02 Jun 2004 17:33:59 -0700 Sender: linux-msdos-owner@vger.kernel.org Message-ID: <40BE71F7.3000208@attbi.com> Mime-Version: 1.0 Content-Transfer-Encoding: 7bit Return-path: List-Id: Content-Type: text/plain; charset="us-ascii"; format="flowed" To: linux-msdos@vger.kernel.org Hello, I am trying to run an old DOS game, and having difficulty as soon as it tries to go into VGA mode. I get the following error, the game load halts, and I'm still in XDOSEMU: > C:\BAM>bammain > DOS/4GW Professional Protected Mode Run-time Version 1.97 > Copyright (c) Rational Systems, Inc. 1990-1994 > > BLOOD & MAGIC Copyright (C) 1996 by Tachyon Studios Inc.. > Developed by Tachyon Studios for Interplay Productions. > BLOOD & MAGIC, FORGOTTEN REALMS and the TSR LOGO are Trademarks > owned by TSR, Inc and are used under license. > > Compiled Jan 03 1997 12:37:00 > 18631k free after platform initialization > > VGA card not found. > at line 51, file XMODDISP.CPP > > C:\BAM> I tried using root account, and get the same error. I also tried the --f trick, but no difference. Initially I had an .RPM installed (RH8.0 built from .src.rpm) - but then I uninstalled it, got the .tgz and did make/make install and used the FREEDOS b9r4 .tgz file. It made no difference, I get the same error. The only thing I haven't tried is compiling using something other than the default configure (like giving suid priviledges). I can find no information at all on this error, or even simply on "XMODDISP". I tried searching the mailing list archives for the past few years, but also came up empty. One odd thing I noticed is that apparently the XMS default is 8MB; however the game states 18MB+ free (I set XMS to 32768 in dosemu.conf but game output unchanged). I did get a log using "-D XcvQZihx", and it is at the following link (but gives no obvious indication to me that a problem occurred): > http://ixnei.home.comcast.net/log.txt Any ideas? FWIW, I did get the SNDSETUP for this game working fine for digital sound - but still need to do some work for the midi part (adlib/midi port 0x388 conflict - need to play with modprobe/modules.conf/etc).