From: Dave Phillips <dlphilp@bright.net>
To: linux-msdos@vger.kernel.org
Subject: some notes regarding sound and dosemu
Date: Tue, 08 Jun 2004 11:08:17 -0400 [thread overview]
Message-ID: <40C5D661.5020203@bright.net> (raw)
In-Reply-To: <20040608175350.406dda6d.bga@altlinux.ru>
Greetings:
The other day I read some posts on this list regarding failures to get
sound and music working for certain MS-DOS games. I'd like to know what
some of the major offenders are, I'd be willing to test them here in my
studio. I have complete MIDI I/O now with dosemu, and I've begun to test
its audio support as well. Yesterday I tried running the following
programs, with the results indicated:
Quake sound was good, but no music (I'm missing the MSCDEX file)
Paul's Sound Designer 2.2 very good audio output
Well-tempered Fractal program runs but no sound yet
I've been running these programs as well:
Sequencer Plus Gold MIDI sequencer, works perfectly
Drummer MIDI rhythm programmer, works well, but has mouse problems
(the mouse works but doesn't scale to window size)
Sound Globs boots but doesn't work (no sound)
M/pc boots, but I haven't figured out how to get a mouse working
in it (and it really needs the mouse)
As you can see, my interest has been primarily in the MIDI side of
things. I'm interested in testing some more games, but I need some
recommendations. Anyone ?
Best,
dp
next prev parent reply other threads:[~2004-06-08 15:08 UTC|newest]
Thread overview: 8+ messages / expand[flat|nested] mbox.gz Atom feed top
2004-05-29 17:26 Cyrillic filenames Grigory Batalov
2004-05-30 19:45 ` Bart Oldeman
2004-06-08 13:53 ` Grigory Batalov
2004-06-08 15:08 ` Dave Phillips [this message]
2004-06-09 11:50 ` some notes regarding sound and dosemu Peter Jay Salzman
-- strict thread matches above, loose matches on Subject: below --
2004-06-08 19:47 Stas Sergeev
2004-06-09 15:22 ` Dave Phillips
2004-06-09 17:09 ` Stas Sergeev
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