From mboxrd@z Thu Jan 1 00:00:00 1970 From: Dave Phillips Subject: some notes regarding sound and dosemu Date: Tue, 08 Jun 2004 11:08:17 -0400 Sender: linux-msdos-owner@vger.kernel.org Message-ID: <40C5D661.5020203@bright.net> References: <20040529212658.298d0321.bga@altlinux.ru> <20040608175350.406dda6d.bga@altlinux.ru> Mime-Version: 1.0 Content-Transfer-Encoding: 7bit Return-path: In-Reply-To: <20040608175350.406dda6d.bga@altlinux.ru> List-Id: Content-Type: text/plain; charset="us-ascii"; format="flowed" To: linux-msdos@vger.kernel.org Greetings: The other day I read some posts on this list regarding failures to get sound and music working for certain MS-DOS games. I'd like to know what some of the major offenders are, I'd be willing to test them here in my studio. I have complete MIDI I/O now with dosemu, and I've begun to test its audio support as well. Yesterday I tried running the following programs, with the results indicated: Quake sound was good, but no music (I'm missing the MSCDEX file) Paul's Sound Designer 2.2 very good audio output Well-tempered Fractal program runs but no sound yet I've been running these programs as well: Sequencer Plus Gold MIDI sequencer, works perfectly Drummer MIDI rhythm programmer, works well, but has mouse problems (the mouse works but doesn't scale to window size) Sound Globs boots but doesn't work (no sound) M/pc boots, but I haven't figured out how to get a mouse working in it (and it really needs the mouse) As you can see, my interest has been primarily in the MIDI side of things. I'm interested in testing some more games, but I need some recommendations. Anyone ? Best, dp