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* Cyrillic filenames
@ 2004-05-29 17:26 Grigory Batalov
  2004-05-30 19:45 ` Bart Oldeman
  0 siblings, 1 reply; 8+ messages in thread
From: Grigory Batalov @ 2004-05-29 17:26 UTC (permalink / raw)
  To: linux-msdos

Hi!

Is there a way to create filenames in cp866 encoding under
dosemu like this:
echo something > TECT (where TECT is in cp866)
?

Under dosemu-1.2.1 I got some pseudo-graphics or ASCII
letters, log says:

MFS: get_dir(): `βaββ' (16)
MFS: dos_gen: compare '????????'.'???' to '’A’’    '.'   '
MFS: is_msdos_device ????????
MFS: find file /home/bga/.dosemu/drives/c/βaββ
MFS: is_msdos_device /home/bga/.dosemu/drives/c/βaββ
MFS: file exists as is

If I create this file under Linux, then log says:

MFS: get_dir(): `τεστ' (16) <-- correct, but 'dir' shows wrong name
MFS: dos_gen: compare '????????'.'???' to 'τ•στ    '.'   '
MFS: is_msdos_device ????????
MFS: find file /home/bga/.dosemu/drives/c/τεστ
MFS: is_msdos_device /home/bga/.dosemu/drives/c/τεστ
MFS: file exists as is

Under dosemu it still looks broken.

I see this problem is solved in CVS within dosext/mfs/lfn.c
and plugin/translate/translate_config.c.

Maybe it was solved earlier and I missed some config issue?
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^ permalink raw reply	[flat|nested] 8+ messages in thread
* Re: some notes regarding sound and dosemu
@ 2004-06-08 19:47 Stas Sergeev
  2004-06-09 15:22 ` Dave Phillips
  0 siblings, 1 reply; 8+ messages in thread
From: Stas Sergeev @ 2004-06-08 19:47 UTC (permalink / raw)
  To: linux-msdos

Hello.

Dave Phillips wrote:

>The other day I read some posts on this list regarding failures to 
>get 
>sound and music working for certain MS-DOS games. I'd like to know what
>some of the major offenders are

Unfortunately in most cases the offenders
are not the games itself. There are multiple
problems. The first problem is that the sound
code currently in dosemu, expects too much from
the underlying driver. I was not aware that there
are so many audio drivers out there that do not
follow the specs. So you may end up with the
distorted sound, or stuttering etc.
Another problem is dosemu itself. Adlib support
is still not there, for example.
And several games do not produce sound for
unknown reasons (mortal kombat, ishar),
several do not work when configured with
sound.


>I'd be willing to test them here in my 
>studio.

It seems like you got lucky with the audio
card, in which case it will pretty much work
for you.


>As you can see, my interest has been primarily in the MIDI side of 
>things.

Note that midi is an easiest part. It requires
almost no efforts on dosemu side, it completely
relies on an external tools (midid, timidity, ALSA
sequencer etc), so midi will work perfectly. DSP
sound is much harder (depends on your audio driver)
and Adlib is not there at all.


^ permalink raw reply	[flat|nested] 8+ messages in thread

end of thread, other threads:[~2004-06-09 17:09 UTC | newest]

Thread overview: 8+ messages (download: mbox.gz follow: Atom feed
-- links below jump to the message on this page --
2004-05-29 17:26 Cyrillic filenames Grigory Batalov
2004-05-30 19:45 ` Bart Oldeman
2004-06-08 13:53   ` Grigory Batalov
2004-06-08 15:08     ` some notes regarding sound and dosemu Dave Phillips
2004-06-09 11:50       ` Peter Jay Salzman
  -- strict thread matches above, loose matches on Subject: below --
2004-06-08 19:47 Stas Sergeev
2004-06-09 15:22 ` Dave Phillips
2004-06-09 17:09   ` Stas Sergeev

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