From mboxrd@z Thu Jan 1 00:00:00 1970 From: Stas Sergeev Subject: Re: some notes regarding sound and dosemu Date: Tue, 08 Jun 2004 23:47:12 +0400 Sender: linux-msdos-owner@vger.kernel.org Message-ID: <40C617C0.4030407@aknet.ru> Mime-Version: 1.0 Content-Transfer-Encoding: 7bit Return-path: List-Id: Content-Type: text/plain; charset="us-ascii"; format="flowed" To: linux-msdos@vger.kernel.org Hello. Dave Phillips wrote: >The other day I read some posts on this list regarding failures to >get >sound and music working for certain MS-DOS games. I'd like to know what >some of the major offenders are Unfortunately in most cases the offenders are not the games itself. There are multiple problems. The first problem is that the sound code currently in dosemu, expects too much from the underlying driver. I was not aware that there are so many audio drivers out there that do not follow the specs. So you may end up with the distorted sound, or stuttering etc. Another problem is dosemu itself. Adlib support is still not there, for example. And several games do not produce sound for unknown reasons (mortal kombat, ishar), several do not work when configured with sound. >I'd be willing to test them here in my >studio. It seems like you got lucky with the audio card, in which case it will pretty much work for you. >As you can see, my interest has been primarily in the MIDI side of >things. Note that midi is an easiest part. It requires almost no efforts on dosemu side, it completely relies on an external tools (midid, timidity, ALSA sequencer etc), so midi will work perfectly. DSP sound is much harder (depends on your audio driver) and Adlib is not there at all.