From mboxrd@z Thu Jan 1 00:00:00 1970 From: Julius Schwartzenberg Subject: Re: Sound support (2), using hardware directly Date: Tue, 19 Jul 2005 13:11:33 +0200 Message-ID: <42DCDFE5.40004@zgod.cjb.net> References: <42DC7F2E.9080907@aknet.ru> Mime-Version: 1.0 Content-Transfer-Encoding: 7bit Return-path: In-Reply-To: <42DC7F2E.9080907@aknet.ru> Sender: linux-msdos-owner@vger.kernel.org List-Id: Content-Type: text/plain; charset="us-ascii"; format="flowed" To: linux-msdos@vger.kernel.org Thanks for your mail. Stas Sergeev wrote: > In principle - not. MIDI can be achieved > by the more legitimate means. > sound-usage.txt describes many ways of > setting up midi under dosemu. That > includes the software synth and the > wavetable access ways, so you really > should have a look. Yes, I am aware of the MIDI support in Dosemu, but I thought it was only for General Midi compatibility. With the current setup, I am able to choose AWE32 in the Duke Nukem 3D setup for music. I don't know if there is a big difference between a GM device and an AWE device tbough other than that they use different drivers. >> be near perfect, but I'm really >> looking forward to have OPL3 support within Dosemu :) > > I think it will soon be there. At > least a lot of work is being done > in the sound area right now. Sounds great! I'll watch the Dosemu development and try things out when they get released :) Thanks, Julius