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From: Jan Willem Stumpel <jstumpel@planet.nl>
To: dosemu <linux-msdos@vger.kernel.org>
Subject: Trying to compile with Stas's sound patch (2)
Date: Wed, 30 Aug 2006 12:14:54 +0200	[thread overview]
Message-ID: <44F5651E.8050501@my.home> (raw)
In-Reply-To: <44F44E5D.2000106@my.home>

I could compile by just changing the declaration of seqbuf_dump to 
static void in /usr/include/linux/soundcard.h.

It works very well, for example music in wolf3d and duke3d, and 
the old Soundblaster utilities now also work. It seems to use a 
lot of CPU, though.

Regards, Jan

  reply	other threads:[~2006-08-30 10:14 UTC|newest]

Thread overview: 4+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2006-08-29 14:25 Trying to compile with Stas's sound patch Jan Willem Stumpel
2006-08-30 10:14 ` Jan Willem Stumpel [this message]
  -- strict thread matches above, loose matches on Subject: below --
2006-09-24 17:08 Trying to compile with Stas's sound patch (2) Stas Sergeev
2006-09-29 13:31 ` Jan Willem Stumpel

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