From mboxrd@z Thu Jan 1 00:00:00 1970 From: Jan Willem Stumpel Subject: Re: Trying to compile with Stas's sound patch (2) Date: Fri, 29 Sep 2006 15:31:06 +0200 Message-ID: <451D201A.1010506@my.home> References: <4516BB7A.7090804@aknet.ru> Mime-Version: 1.0 Content-Transfer-Encoding: 7BIT Return-path: In-reply-to: <4516BB7A.7090804@aknet.ru> Sender: linux-msdos-owner@vger.kernel.org List-Id: Content-Type: text/plain; charset="us-ascii" To: linux-msdos Cc: Jan Willem Stumpel (I thought I sent this a week ago, but just found out it was still in "drafts"): Stas Sergeev wrote: > Hello. > Aren't you symlinking /usr/include/linux to > /usr/src/linux/include/linux by any chance? Definitely not. > Anyway, I added the hack that does what you say, > and uploaded the patch. I'll try it. >> It seems to use a lot of CPU, though. > > FM and the MIDI synth use a lot of CPU and there is nothing > to do with this. An example is the old Soundblaster utility fmorgan, which now works with your patch (for which great thanks). It uses very little cpu in dosbox and a lot in dosemu. On the other hand, the "intro" music in Wolf3d does NOT use a lot of cpu in dosemu. Technical explanations would probably be wasted on me. Regards, Jan