From mboxrd@z Thu Jan 1 00:00:00 1970 Received: from mail-pa0-x22e.google.com ([2607:f8b0:400e:c03::22e]) by bombadil.infradead.org with esmtps (Exim 4.80.1 #2 (Red Hat Linux)) id 1ZtMDJ-0002xY-Cg for linux-mtd@lists.infradead.org; Mon, 02 Nov 2015 21:00:25 +0000 Received: by pasz6 with SMTP id z6so158994106pas.2 for ; Mon, 02 Nov 2015 13:00:03 -0800 (PST) Date: Mon, 2 Nov 2015 13:00:01 -0800 From: Brian Norris To: Boris Brezillon Cc: linux-mtd@lists.infradead.org, linux-kernel@vger.kernel.org, Ezequiel Garcia , Marek Vasut , Scott Wood , Josh Wu , Robert Jarzmik , Kyungmin Park , Han Xu Subject: Re: [PATCH v2 06/11] mtd: nand: drop unnecessary partition parser data Message-ID: <20151102210001.GB7274@google.com> References: <1446262410-45754-1-git-send-email-computersforpeace@gmail.com> <1446262410-45754-7-git-send-email-computersforpeace@gmail.com> <20151101233237.21155d9e@bbrezillon> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <20151101233237.21155d9e@bbrezillon> List-Id: Linux MTD discussion mailing list List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , On Sun, Nov 01, 2015 at 11:32:37PM +0100, Boris Brezillon wrote: > On Fri, 30 Oct 2015 20:33:25 -0700 > Brian Norris wrote: > [...] > > diff --git a/drivers/mtd/nand/fsl_elbc_nand.c b/drivers/mtd/nand/fsl_elbc_nand.c > > index dcb1f7f4873f..850546dc98c8 100644 > > --- a/drivers/mtd/nand/fsl_elbc_nand.c > > +++ b/drivers/mtd/nand/fsl_elbc_nand.c > > @@ -748,6 +748,7 @@ static int fsl_elbc_chip_init(struct fsl_elbc_mtd *priv) > > /* Fill in fsl_elbc_mtd structure */ > > priv->mtd.priv = chip; > > priv->mtd.dev.parent = priv->dev; > > + chip->flash_node = priv->dev->of_node; > > Shouldn't we use the nand_set_flash_node() helper here? Here is a diff replacing > all 'chip->flash_node =' occurrences by nand_set_flash_node(): Hmm, I don't know why I overlooked those. I think maybe I did the initial replacement before this patch and forgot to do the same replacement on my subsequent work. I guess that's what happens when I rebase/rework too much... Thanks for the diff. I'll probably squash it into v3 if/when that comes. Brian