H. Peter Anvin wrote: > Sam Ravnborg wrote: >>> ah, ok. So the patch below should solve this for now? >>> >>> is there any particular reason why we are limited to 100 sections? >>> (is there some ELF limitation here perhaps?) >> >> I would still like to know if you see significant different numbers >> than Kamalesh. >> If you see a number close to 100 then OK. >> But if you see a number say in the range of below 80 then we should >> dive deeper into this. >> >> I do not even know what the program does - never looked at it befoe >> so why the original limit was 100 I dunno. >> > > It looks to me that the people who did the relocatable kernel code just > put in a magic number. There is certainly no inherent reason for this > limit. > > What's really ugly is that this is in a host-space program! It would > have been one thing if it had been in a piece of code run in a > restricted environment, e.g. in the decompressor, but this one runs in > user space on the build environment. > > The quick solution is to change this number to something obscenely big > (say 10000, but even that could be an issue if we end up doing stuff > like section per function); the proper solution is to turn these arrays > into a structure and allocate the array dynamically. Here is a quick patch to just change the number; I'll take a quick pass to see how much work it'd be to allocate it dynamically. -hpa