From: sashiko-bot@kernel.org
To: "Markus Probst" <markus.probst@posteo.de>
Cc: lee@kernel.org, ojeda@kernel.org, linux-pci@vger.kernel.org,
gary@garyguo.net, linux-leds@vger.kernel.org
Subject: Re: [PATCH v25 3/4] rust: leds: add multicolor classdev abstractions
Date: Sun, 13 Sep 2026 16:31:52 +0000 [thread overview]
Message-ID: <20260913163153.358B71F000FF@smtp.kernel.org> (raw)
In-Reply-To: <20260913-rust_leds-v25-3-1a10371d78c3@posteo.de>
Thank you for your contribution! Sashiko AI review found 3 potential issue(s) to consider:
- [High] Safe methods `brightness()` and `intensity()` in `MultiColorSubLed` perform non-atomic plain reads that race with C subsystem writes, causing Undefined Behavior.
- [High] The `MultiColorDevice` struct fails to capture the `'init` lifetime constraint from `DeviceBuilder`, allowing the device name `CStr` to be dropped prematurely and leaving a dangling pointer in the C framework.
- [Medium] Logic in `build_multicolor` permanently leaks `fwnode` refcounts when a custom device name is provided.
--
commit 7485bc19e8ccc2afa9099cb7107096ea73b39fe0
Author: Markus Probst <markus.probst@posteo.de>
rust: leds: add multicolor classdev abstractions
This commit implements the abstractions needed for multicolor led class devices.
It introduces MultiColor, MultiColorSubLed, and MultiColorDevice, along with
a DeviceBuilder function to register a new multicolor led class device.
> diff --git a/rust/kernel/led/multicolor.rs b/rust/kernel/led/multicolor.rs
> new file mode 100644
> index 0000000000000..309487bdf38aa
> --- /dev/null
> +++ b/rust/kernel/led/multicolor.rs
[ ... ]
> + /// The intensity of the sub led.
> + #[inline]
> + pub const fn intensity(&self) -> u32 {
> + // SAFETY:
> + // - `self.intensity.get()` is a valid pointer to `u32`.
> + // - We don't have exclusive or immutable access to `self.intensity`,
> + // but the alignment should prevent "load tearing".
> + unsafe { *self.intensity.get() }
> + }
> +
> + /// The brightness of the sub led.
> + #[inline]
> + pub const fn brightness(&self) -> u32 {
> + // SAFETY:
> + // - `self.brightness.get()` is a valid pointer to `u32`.
> + // - We don't have exclusive or immutable access to `self.brightness`,
> + // but the alignment should prevent "load tearing".
> + unsafe { *self.brightness.get() }
> + }
[Severity: High]
Does this plain read trigger undefined behavior due to a data race?
Since MultiColorSubLed implements Sync, references can be shared safely
across threads. The underlying C subsystem mutates these exact fields
concurrently. For example, multi_intensity_store() in led-class-multicolor.c
modifies intensity from sysfs, and led_mc_calc_color_components() modifies
brightness in softirq context.
In the Rust memory model, a data race on a non-atomic memory access is strict
undefined behavior, regardless of architecture-level load tearing.
[ ... ]
> +#[pin_data(PinnedDrop)]
> +pub struct MultiColorDevice<'bound, T: 'bound = ()> {
> + #[pin]
> + ops: T,
> + #[pin]
> + classdev: Opaque<bindings::led_classdev_mc>,
> + _p: PhantomData<&'bound ()>,
> +}
> +
> +impl<'init, S: DeviceBuilderState> DeviceBuilder<'init, S> {
> + /// Registers a new [`MulticolorDevice`].
> + pub fn build_multicolor<'bound: 'init, T: LedOps<Mode = MultiColor> + 'bound>(
> + self,
> + parent: &'bound device::Device<Bound>,
> + ops: impl PinInit<T, Error> + 'init,
> + subleds: &'init [MultiColorSubLed],
> + ) -> impl PinInit<MultiColorDevice<'bound, T>, Error> + 'init {
[ ... ]
> + unsafe {
> + ptr.write(bindings::led_classdev_mc {
> + led_cdev: bindings::led_classdev {
[ ... ]
> + name: self.name.map_or(core::ptr::null(), CStrExt::as_char_ptr),
[Severity: High]
Could this result in a dangling pointer in the C framework?
DeviceBuilder accepts an &'init CStr for the device name. In build_multicolor,
this bounded reference is converted to a raw pointer and written into the name
field of the C struct bindings::led_classdev_mc.
Because the instantiated MultiColorDevice type does not include the 'init
lifetime parameter, the lifetime is erased. Can this allow safe Rust code to
dynamically allocate a CString, pass a reference to name(), initialize the
device, and then safely drop the CString while the device remains alive and
the C struct still holds the name pointer?
[ ... ]
> + to_result(unsafe {
> + bindings::led_classdev_multicolor_register_ext(
> + parent.as_ref().as_raw(),
> + ptr,
> + if self.name.is_none() {
> + &raw mut init_data
> + } else {
> + core::ptr::null_mut()
> + },
> + )
> + })?;
> +
> + subled_guard.dismiss();
> +
> + core::mem::forget(self.fwnode); // keep the reference count incremented
[Severity: Medium]
Does this logic permanently leak the fwnode reference count when a custom
device name is provided?
When self.name is Some, core::ptr::null_mut() is passed instead of init_data.
This bypasses init_data, meaning the LED subsystem never associates the fwnode
with the created device (dev->fwnode remains unset).
Despite this, core::mem::forget(self.fwnode) is called unconditionally.
During teardown in PinnedDrop, dev.fwnode() will correctly return None since
the C core never set it. As a result, the ARef is never reconstructed and the
reference count is permanently leaked.
--
Sashiko AI review · https://sashiko.dev/#/patchset/20260913-rust_leds-v25-0-1a10371d78c3@posteo.de?part=3
next prev parent reply other threads:[~2026-09-13 16:31 UTC|newest]
Thread overview: 9+ messages / expand[flat|nested] mbox.gz Atom feed top
2026-09-13 16:15 [PATCH v25 0/4] rust: leds: add led classdev abstractions Markus Probst
2026-09-13 16:15 ` [PATCH v25 1/4] rust: leds: add basic " Markus Probst
2026-09-13 16:28 ` sashiko-bot
2026-09-13 16:15 ` [PATCH v25 2/4] rust: leds: add Mode trait Markus Probst
2026-09-13 16:21 ` sashiko-bot
2026-09-13 16:24 ` Markus Probst
2026-09-13 16:15 ` [PATCH v25 3/4] rust: leds: add multicolor classdev abstractions Markus Probst
2026-09-13 16:31 ` sashiko-bot [this message]
2026-09-13 16:15 ` [PATCH v25 4/4] MAINTAINERS: rust: leds: Add rust abstraction entry Markus Probst
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