From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@bugzilla.kernel.org
Subject: [Bug 194963] schedutil governor causes audio problem in game
Date: Fri, 24 Mar 2017 04:02:21 +0000
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https://bugzilla.kernel.org/show_bug.cgi?id=194963
--- Comment #8 from John (john.ettedgui@gmail.com) ---
(In reply to Rafael J. Wysocki from comment #7)
> OK, this means that schedutil is not a good match for you.
>
> It is a bit less aggressive than ondemand, on purpose.
Oh I see, I didn't realize that, I thought it was about as dynamic as ondemand.
Then I am sorry about a wrong report!
> There is one more schedutil change that you may try, but I need to prepare a
> patch for that first.
>
I'll be happy to test it whenever it's ready. Since I have plenty of workaround
there's of course no sense of urgence on my end.
> If you mean scaling_governor=performance, then it will always request the
> max P-state now, as that's what it is supposed to be doing.
Yes that is what I meant, I thought scaling_governor=performance with
driver=intel_pstate would scale unlike with driver=cpufreq, I was wrong again.
> Thanks for the testing, the intel_pstate change will be queued up for 4.12
> in the next couple of days.
Well thank you for this patch, I am happy to finally be able to use pstate :)
If you don't mind me asking here, since we talked about many different
governors, and their drivers, which one do you recommend for a desktop, that
does run games, but also other things that don't require much power. Based on
my tests I'm thinking either cpufreq's ondemand or pstate's powersave.
Thank you!
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