From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@bugzilla.kernel.org Subject: [Bug 194963] schedutil governor causes audio problem in game Date: Fri, 24 Mar 2017 00:40:53 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: 8BIT Return-path: Received: from mail.wl.linuxfoundation.org ([198.145.29.98]:40648 "EHLO mail.wl.linuxfoundation.org" rhost-flags-OK-OK-OK-OK) by vger.kernel.org with ESMTP id S933766AbdCXAwF (ORCPT ); Thu, 23 Mar 2017 20:52:05 -0400 Received: from mail.wl.linuxfoundation.org (localhost [127.0.0.1]) by mail.wl.linuxfoundation.org (Postfix) with ESMTP id 473F728474 for ; Fri, 24 Mar 2017 00:40:54 +0000 (UTC) Received: from pdx-korg-bugzilla-1.web.codeaurora.org (unknown [172.30.200.120]) by mail.wl.linuxfoundation.org (Postfix) with ESMTP id 03B6628474 for ; Fri, 24 Mar 2017 00:40:54 +0000 (UTC) In-Reply-To: Sender: linux-pm-owner@vger.kernel.org List-Id: linux-pm@vger.kernel.org To: linux-pm@kernel.org https://bugzilla.kernel.org/show_bug.cgi?id=194963 --- Comment #6 from John (john.ettedgui@gmail.com) --- The schedutil patch didn't seem to change anything, though the 4th hunk of cpufreq_schedutil.c didn't apply and I had to do it manually, so it is possible I messed up somewhere (I copied/pasted it so it's unlikely, but I thought it'd be better to say it). As for pstate, I think that's the first time I've seen my CPU scaling on pstate's powersave. I've tried the game, and I think, but not sure, that when it started the sound cracked for just a bit, maybe before the CPU scaled up enough? After that no issue, and I verified the CPU was at its maximum frequency. When I quit the game, the CPU scaled down to its minimum frequency within 2 seconds. Pstate's performance still doesn't scale, is it expected? I thought on pstate both would. Thank you! -- You are receiving this mail because: You are the assignee for the bug.