From: Dmitry Torokhov <dmitry.torokhov@gmail.com>
To: Andy Shevchenko <andy.shevchenko@gmail.com>
Cc: Andrew Morton <akpm@linux-foundation.org>,
Andy Shevchenko <andriy.shevchenko@linux.intel.com>,
agk@redhat.com, Mike Snitzer <snitzer@redhat.com>,
device-mapper development <dm-devel@redhat.com>,
shli@kernel.org, linux-raid@vger.kernel.org,
"linux-input@vger.kernel.org" <linux-input@vger.kernel.org>,
Yury Norov <ynorov@caviumnetworks.com>,
lkml <linux-kernel@vger.kernel.org>,
Mika Westerberg <mika.westerberg@linux.intel.com>,
Joe Perches <joe@perches.com>
Subject: Re: [PATCH v3 3/5] bitmap: Add bitmap_alloc(), bitmap_zalloc() and bitmap_free()
Date: Fri, 22 Jun 2018 11:46:13 -0700 [thread overview]
Message-ID: <20180622184613.GC92912@dtor-ws> (raw)
In-Reply-To: <CAHp75Vei2_V7h4oKAU+uoCG2gUJH6uXtg9zVqQ_vnyr5KEmNYw@mail.gmail.com>
On Thu, Jun 21, 2018 at 05:13:39AM +0300, Andy Shevchenko wrote:
> On Tue, Jun 19, 2018 at 2:10 AM, Andrew Morton
> <akpm@linux-foundation.org> wrote:
> > On Mon, 18 Jun 2018 15:01:43 -0700 Dmitry Torokhov <dmitry.torokhov@gmail.com> wrote:
>
> >> We can't as we end up including bitmap.h (by the way of cpumask.h)
> >> form slab.h, so we gen circular dependency.
> >
>
> It's not just so easy. See below.
>
> > That info should have been in the changelog, and probably a code
> > comment.
> >
> >> Maybe if we removed memcg
> >> stuff from slab.h so we do not need to include workqueue.h...
> >
> > Or move the basic slab API stuff out of slab.h into a new header. Or
> > create a new, standalone work_struct.h - that looks pretty simple.
>
> I tried to move out work_struct, it didn't help. There are actually
> several circular dependencies that ends in bitmap.h either way or
> another.
>
> First one is
>
> slab.h -> gfp.h -> mmzone.h -> nodemask.h -> bitmap.h
>
> And so on...
>
> Splitting out kXalloc stuff to a separate header won't help, I think,
> because of the above.
> Splitting out struct work_struct is just a tip of an iceberg.
> Splitting out memcg stuff won't help in the similar way.
>
> I'm all ears for (a better) solution.
I think ultimately we'd want to untangle this, but allocating bitmaps is
not in any hot paths so having them as non-inlined functions should not
hurt us that much for time being.
Just my 2 cents...
--
Dmitry
next prev parent reply other threads:[~2018-06-22 18:46 UTC|newest]
Thread overview: 18+ messages / expand[flat|nested] mbox.gz Atom feed top
2018-06-18 13:09 [PATCH v3 0/5] bitmap: Introduce alloc/free helpers Andy Shevchenko
2018-06-18 13:09 ` [PATCH v3 1/5] md: Avoid namespace collision with bitmap API Andy Shevchenko
2018-06-18 13:44 ` Mike Snitzer
2018-06-18 13:57 ` Andy Shevchenko
2018-06-18 13:10 ` [PATCH v3 2/5] bitmap: Drop unnecessary 0 check for u32 array operations Andy Shevchenko
2018-06-18 13:10 ` [PATCH v3 3/5] bitmap: Add bitmap_alloc(), bitmap_zalloc() and bitmap_free() Andy Shevchenko
2018-06-18 21:14 ` Andrew Morton
2018-06-18 22:01 ` Dmitry Torokhov
2018-06-18 22:52 ` Andy Shevchenko
2018-06-18 23:10 ` Andrew Morton
2018-06-18 23:18 ` Andy Shevchenko
2018-06-21 2:13 ` Andy Shevchenko
2018-06-22 18:46 ` Dmitry Torokhov [this message]
2018-06-26 11:13 ` Andy Shevchenko
2018-06-18 13:10 ` [PATCH v3 4/5] Input: gpio-keys - Switch to bitmap_zalloc() Andy Shevchenko
2018-06-18 13:10 ` [PATCH v3 5/5] Input: evdev - Switch to bitmap API Andy Shevchenko
2018-06-20 7:33 ` [PATCH v3 0/5] bitmap: Introduce alloc/free helpers Yury Norov
2018-06-20 10:16 ` Andy Shevchenko
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