From: Florian Fuchs <fuchsfl@gmail.com>
To: Artur Rojek <contact@artur-rojek.eu>
Cc: John Paul Adrian Glaubitz <glaubitz@physik.fu-berlin.de>,
Yoshinori Sato <ysato@users.sourceforge.jp>,
Rich Felker <dalias@libc.org>,
linux-sh@vger.kernel.org, linux-kernel@vger.kernel.org,
Paul Cercueil <paul@crapouillou.net>
Subject: Re: [PATCH] sh: maple: fix empty port handling
Date: Sun, 16 Nov 2025 18:52:56 +0100 [thread overview]
Message-ID: <aRoPeNu7UZog0srr@lithos> (raw)
In-Reply-To: <d25d9c581f5b4f22c9b94761972aa0fe@artur-rojek.eu>
On 16 Nov 13:34, Artur Rojek wrote:
> On 2025-11-12 23:46, Florian Fuchs wrote:
> > Hi Artur,
> > thank you so much for fixing the DC boot on linux again!
> > Adrian, thank you for looking at it!
> >
> > On 12 Nov 22:46, Artur Rojek wrote:
> > > thanks for the patch! Can this be tested with just regular
> > > controllers?
> >
> > Yes, indeed you can test it with the controller, when you compile with
> > joystick support, like:
> >
> > CONFIG_MAPLE=y
> > CONFIG_INPUT=y
> > CONFIG_INPUT_JOYDEV=y
> > CONFIG_INPUT_EVDEV=y
> > CONFIG_INPUT_JOYSTICK=y
> > CONFIG_JOYSTICK_MAPLE=y
> >
> > You should not put a VMU in though, as thats currently broken (I have a
> > patch ready).
> >
> > Then you can directly read from the evdev and listen for the button
> > presses:
> > bash-5.3# cat /dev/input/event2 | xxd
> >
> > You need to press a button for 20-30 times, as it seems to buffer the
> > events and outputs it in batches.
> >
> > Then, you should see the following outputs for the buttons:
> >
> > Button A:
> > 00000000: 7800 0000 94c3 0d00 0100 3001 0000 0000 x.........0.....
> > Button B:
> > 000001e0: 7800 0000 94c3 0d00 0100 3101 0100 0000 x.........1....
> > Button X:
> > 000003b0: 7800 0000 94c3 0d00 0100 3301 0100 0000 x.........3.....
> > Button Y:
> > 00000900: 7800 0000 94c3 0d00 0100 3401 0100 0000 x.........4.....
> >
> > The Joystick should be detected like this:
> > / # dmesg|grep maple
> > maple: bus core now registered
> > maple (null): detected Dreamcast Controller: function 0x1: at (2, 0)
> > maple (null): no driver found
> > input: Dreamcast Controller as /devices/maple/2:00.1/input/input2
> >
> > Another indicator is the dmesg log for empty ports:
> > maple (null): no devices to port 3
> >
> > These messages were previously not there, as the empty ports were never
> > detected.
>
> Hey Florian,
>
> Before applying this patch, no input on a maple port is being registered
> until all 4 maple ports are populated (in my case by four controllers).
> Once all 4 are plugged in, I can register input on either of them by
> cat-ing their respective char devs.
>
> After applying the patch, I confirm that input can be read immediately
> for the present devices, even if the other ports are unpopulated.
>
> However, this patch also breaks hotplug on maple ports - I can no longer
> plug in additional controllers at runtime and have them show up.
>
> I think we need to hold off on this patch until the hotplug issue is
> addressed.
>
Thank you for taking the time to test it! And sorry for the obvious issue,
I think my testing was wrong as I just removed and plugged in an already
registered device, and missed it with a new one.
Regards,
Florian
next prev parent reply other threads:[~2025-11-16 17:53 UTC|newest]
Thread overview: 8+ messages / expand[flat|nested] mbox.gz Atom feed top
2025-11-12 19:04 [PATCH] sh: maple: fix empty port handling Florian Fuchs
2025-11-12 21:31 ` John Paul Adrian Glaubitz
2025-11-12 21:46 ` Artur Rojek
2025-11-12 22:46 ` Florian Fuchs
2025-11-16 12:34 ` Artur Rojek
2025-11-16 17:52 ` Florian Fuchs [this message]
2025-11-16 18:25 ` Artur Rojek
2026-04-12 7:29 ` John Paul Adrian Glaubitz
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