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* libtraceevent and threads
@ 2022-12-15 17:42 Felipe Balbi
  2022-12-15 18:52 ` Steven Rostedt
  0 siblings, 1 reply; 2+ messages in thread
From: Felipe Balbi @ 2022-12-15 17:42 UTC (permalink / raw)
  To: linux-trace-devel

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Hi,

I was playing with binding `libtraceevent' to rust today. Generating the
bindings with rust's `bindgen' is very straight forward. When I moved to
porting the existing tests to rust, I found out that running a single
test always worked, while running all tests caused random allocation
failures and (apparent) corruption of the trace_seq buffer.

Upon further investigating the issue, I noticed that asking `cargo' to
run tests in a single thread (essentially one test at a time), always
gave me good results, but as soon as I let `cargo' run 2 threads (or
more) failures would show.

I appears that this is because `libtraceevent' keeps some global state
and that prevents different threads to keep their own "context" of the
library.

I can't say for sure, but it seems that the culprit here is:

	static const char *input_buf;

in line 31 of src/event-parse.c. Would there be a way to hide that
perhaps as part of `struct tep_handle'?

cheers

-- 
balbi

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2022-12-15 17:42 libtraceevent and threads Felipe Balbi
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