* [Bug 218525] Thunderbolt eGPU bad performance
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Artem S. Tashkinov (aros@gmx.com) changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |https://gitlab.freedesktop.
| |org/drm/amd/-/issues/2885
CC| |mika.westerberg@linux.intel
| |.com
--- Comment #1 from Artem S. Tashkinov (aros@gmx.com) ---
CC'ing Mika Westerberg as requested by Mario Limonciello.
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--- Comment #2 from Mika Westerberg (mika.westerberg@linux.intel.com) ---
I'm not a graphics expert but I wonder if you have tried to run some benchmark
that works the same on both Windows and Linux? I understand that most of the
games you play in Linux are using some sort of "emulation" and that might have
some affect here (which is then issue that you need to take with the folks who
develop that part if it turns out to be the problem).
I did some testing back then with Unigine Heaven:
https://benchmark.unigine.com/heaven
Can you perhaps run that (or anything similar) and see what's the difference
between the two OSSes on that same hardware?
Then we would need to understand the hardware configuration, can you add the
full dmesg and output of 'sudo lspci -vv' when you have the eGPU plugged in?
The third thing that comes to mind is that do you have any PCIe ASPM states
enabled? That can be seen in the dmesg too I think and also in the lspci dump.
Also do you have the monitor connected directly to the eGPU outputs or the
host?
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kaukov.peter@pm.me changed:
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----------------------------------------------------------------------------
CC| |kaukov.peter@pm.me
--- Comment #3 from kaukov.peter@pm.me ---
I would also like to chime in regarding eGPUs on Linux. I'm using Nvidia and my
current setup uses an RTX 4090. I ran the Unigine Heaven Benchmark 4.0 on the
Extreme preset on both Windows 11 Pro and Gentoo with kernel 6.6.16 and
Nvidia's proprietary 550.54.14 drivers. I will attempt to attach both benchmark
results later.
The Windows benchmark scored 238 points higher and its minimum fps 21.2 higher,
while the maximum fps is 23.8 higher. The average fps is 9.4 higher on Windows.
The results seem ok, but the real-world performance is different.
On Nvidia, when opening a program that's hardware-accelerated, the whole system
stutters. I think this is an Nvidia-only bug so it can be dismissed.
Some native Linux games straight up crash or run very poorly on the eGPU. My
latest encounter is Last Epoch where I got ~20fps on the native port and
~50-60fps via DXVK.
The worst offenders are Unity3D Engine games and MMORPGs. The only game that
was able to achieve close to Windows performance was World of Warcraft and
that's after ticking or unticking the "Tripple Buffering" graphics option even
though vsync isn't used in-game. This somehow refreshes the game/renderer and
it starts rendering at high frames per second. FFXIV is stuck at 40-70 fps.
Guild Wars 2 struggles to go beyond 20fps even though the RTX3050Ti dGPU of the
same laptop manages to get 40-60fps.
Baldur's Gate 3 is also a prime example of the issue. On Linux, I get 35-40fps
on the character select screen and 2-12fps in-game. I can get 60-80fps on the
3050Ti dGPU. Both when running via DXVK.
The eGPU runs at the expected PCIe3.0x4 speed - LinkSta 8GT/s.
Wayland is completely unusable on the eGPU while perfectly fine on the dGPU.
I'll also try uploading dmesg and lspci logs here.
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--- Comment #4 from kaukov.peter@pm.me ---
Created attachment 305922
--> https://bugzilla.kernel.org/attachment.cgi?id=305922&action=edit
RTX 4090 Unigine Windows Benchmark
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--- Comment #5 from kaukov.peter@pm.me ---
Created attachment 305923
--> https://bugzilla.kernel.org/attachment.cgi?id=305923&action=edit
RTX 4090 Unigine Linux Benchmark
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--- Comment #6 from kaukov.peter@pm.me ---
Created attachment 305924
--> https://bugzilla.kernel.org/attachment.cgi?id=305924&action=edit
RTX 4090 dmesg log
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--- Comment #7 from kaukov.peter@pm.me ---
Created attachment 305925
--> https://bugzilla.kernel.org/attachment.cgi?id=305925&action=edit
RTX 4090 lspci log
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--- Comment #8 from Artem S. Tashkinov (aros@gmx.com) ---
> RTX 4090 Unigine Linux Benchmark
> RTX 4090 Unigine Windows Benchmark
There's like a 3% difference between Windows and Linux results for this
benchmark though Windows has two times better min fps.
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--- Comment #9 from Mika Westerberg (mika.westerberg@linux.intel.com) ---
Okay I see a couple of things from HW side that may affect (or may not). First
is that the real PCIe link to the 06:00 eGPU device is running on limited
bandwidth:
LnkSta: Speed 5GT/s (downgraded), Width x4 (downgraded)
TrErr- Train- SlotClk+ DLActive- BWMgmt- ABWMgmt-
I don't know why this is but it could be that the graphics driver tunes this
because it finds the virtual links only supporting gen 1 speeds. However, this
is not true, the virtual PCIe links over Thunderbolt can get up to 90% of the
40G link if there is no other tunneling (such as DisplayPort).
The second thing is that there is ASPM L1 enabled on this same real PCIe link:
LnkCtl: ASPM L1 Enabled; RCB 64 bytes, Disabled- CommClk+
ExtSynch- ClockPM+ AutWidDis- BWInt- AutBWInt-
I suggest trying to disable it. Passing something like
"pcie_aspm.policy=performance" should make the above to turn into ASPM disabled
or so.
Also I suggest experimenting to disable IOMMU (pass intel_iommu=off in the
kernel command line).
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--- Comment #10 from Kaukov (kaukov.peter@pm.me) ---
> There's like a 3% difference between Windows and Linux results for this
> benchmark though Windows has two times better min fps.
Yes, but that is a one-off case. The performance otherwise is abysmal.
> First is that the real PCIe link to the 06:00 eGPU device is running on
> limited bandwidth:
This automatically adjusts to 8GT/s, Width x4 when actively using the eGPU. On
AMD I couldn't get it to run past 2.5GT/s but I'll try with the new kernel
parameters when I have an AMD GPU at hand.
After further testing and setting `pcie_aspm.policy=performance` and
`intel_iommu=off`, nothing changed. The performance in games is still abysmal
and unplayable. I'll attach my lspci and dmesg logs again, after running
Baldur's Gate 3 via Proton Experimental and on DX11.
Could this be a Wine/DXVK/Vulkan issue and not a kernel issue? Although OP
stated that when running via a PCIe M.2 x4 link no issues occur.
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Kaukov (kaukov.peter@pm.me) changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #305924|0 |1
is obsolete| |
--- Comment #11 from Kaukov (kaukov.peter@pm.me) ---
Created attachment 305934
--> https://bugzilla.kernel.org/attachment.cgi?id=305934&action=edit
RTX 4090 dmesg log
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Kaukov (kaukov.peter@pm.me) changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #305925|0 |1
is obsolete| |
--- Comment #12 from Kaukov (kaukov.peter@pm.me) ---
Created attachment 305935
--> https://bugzilla.kernel.org/attachment.cgi?id=305935&action=edit
RTX 4090 lspci log
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--- Comment #13 from Mika Westerberg (mika.westerberg@linux.intel.com) ---
Okay with this you have ASPM disabled:
LnkCtl: ASPM Disabled; RCB 64 bytes, Disabled- CommClk+
ExtSynch- ClockPM+ AutWidDis- BWInt- AutBWInt-
LnkSta: Speed 2.5GT/s (downgraded), Width x4 (downgraded)
TrErr- Train- SlotClk+ DLActive- BWMgmt- ABWMgmt-
However, the link speed is now at gen 1 but I guess that gets adjusted then as
you mentioned. I suggest to check that when you play some affected game that it
actually runs at the 8GT/s x 4.
One more thing comes to mind but you probably checked it already. The game may
not be using the eGPU and instead it is running on the internal one. With the
Unigine benchmark it clearly used the eGPU.
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--- Comment #14 from Kaukov (kaukov.peter@pm.me) ---
I tested further, again with Baldur's Gate 3 as that's the only game I have
installed currently.
The game runs on the eGPU as confirmed by MangoHud, DXVK_HUD, and in-game
settings.
The GPU runs at 8GT/s also confirmed. Nvidia have some power settings which I
can't change where the GPU switches to a lower speed when it's not used
intensively, i.e. I'm on the desktop and only my wallpaper is drawn, as was the
case when I took the logs. When running a game, benchmark, YouTube video - it
runs at 8GT/s.
On thing I noticed while testing now is the power draw. For Unigine the GPU
drew ~280W and was running fine. For Baldur's Gate 3 it drew ~120W on the
menus, but only 70-80W when in-game, where it should be drawing at least 150W
and more. On Windows BG3 draws 120-160W on the menus and 160-200W when in-game.
Same settings used for both systems.
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Benjamin (benjamin.sabatini@gmail.com) changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |benjamin.sabatini@gmail.com
--- Comment #15 from Benjamin (benjamin.sabatini@gmail.com) ---
(In reply to Mika Westerberg from comment #13)
> Okay with this you have ASPM disabled:
>
> LnkCtl: ASPM Disabled; RCB 64 bytes, Disabled- CommClk+
> ExtSynch- ClockPM+ AutWidDis- BWInt- AutBWInt-
> LnkSta: Speed 2.5GT/s (downgraded), Width x4 (downgraded)
> TrErr- Train- SlotClk+ DLActive- BWMgmt- ABWMgmt-
>
> However, the link speed is now at gen 1 but I guess that gets adjusted then
> as you mentioned. I suggest to check that when you play some affected game
> that it actually runs at the 8GT/s x 4.
>
> One more thing comes to mind but you probably checked it already. The game
> may not be using the eGPU and instead it is running on the internal one.
> With the Unigine benchmark it clearly used the eGPU.
Hello. I'm just confirming the issue over TB4 on a Lenovo Z13 laptop and RX
7600 XT in an eGPU setup using the same kernel parameters as workarounds
(amd_iommu=off instead). It never pulls more than ~50 watts and maybe ~2000MHz
on the GPU and ~400 MHz on the VRAM.
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--- Comment #16 from Kaukov (kaukov.peter@pm.me) ---
I did more testing today with the game Last Epoch.
When running the native Linux build, it was running on the 4090 as per the
MangoHud overlay, but I got 15-20 fps max. Switching to the Windows build via
Proton Experimental with DXVK provided me with 60+ fps (still way lower than
what I get on Windows), but abysmal fps drops when some enemies spawn/move
underground.
I don't know how to debug this though, so any tips are appreciated!
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--- Comment #17 from Kaukov (kaukov.peter@pm.me) ---
I just upgraded to a Framework 13 with AMD Ryzen 7 7840U. I'm using the same
Gentoo installation I've used for the past few years (rebuilt for the new CPU).
Baldur's Gate 3 runs flawlessly with a few less FPS than on Windows, but above
60 and sometimes above 100.
This leads me to believe the issue comes from Intel and only Intel.
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--- Comment #18 from Kaukov (kaukov.peter@pm.me) ---
After a lot of discussion on https://github.com/doitsujin/dxvk/issues/3694, a
user suggested we try out a DXVK config option. Lo and behold, all the FPS
issues were fixed.
Turns out the issue comes from DXVK itself and isn't related to the kernel.
You can close this bug because it's not a bug with the kernel and is in no way
related to it.
Thank you for keeping it open for so long!
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