From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Subject: Re: [Cbe-oss-dev] [PATCH] Ignore memory listed in PS3 device tree From: Benjamin Herrenschmidt To: Segher Boessenkool In-Reply-To: <88b09b41faaba7e39189bbaf5b61acc3@kernel.crashing.org> References: <1175208237.3122.78.camel@pmac.infradead.org> <460D4BC3.8030805@am.sony.com> <1175276728.3122.161.camel@pmac.infradead.org> <3f028c6d87efaadfadee6894656ff220@kernel.crashing.org> <1175278427.3122.164.camel@pmac.infradead.org> <88b09b41faaba7e39189bbaf5b61acc3@kernel.crashing.org> Content-Type: text/plain Date: Sun, 01 Apr 2007 08:34:24 +1000 Message-Id: <1175380464.6805.1.camel@localhost.localdomain> Mime-Version: 1.0 Cc: linuxppc-dev@ozlabs.org, David Woodhouse , cbe-oss-dev@ozlabs.org List-Id: Linux on PowerPC Developers Mail List List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , On Sat, 2007-03-31 at 17:27 +0200, Segher Boessenkool wrote: > Yes, every single little addition isn't very big, sure. > It all accumulates though and at some point it will be > too much. My tolerances are lower than yours I guess ;-) In that specific case, I beleive it's fair enough to do the fixup in the kernel for a couple of reasons. One is that can be kept fairly self contained in the ps3 code (by resetting the LMB available ranges) and the other is that not doing so would make the existing bootloader unable to boot new kernels, which is annoying. Ben.