From: Benjamin Herrenschmidt <benh@kernel.crashing.org>
To: Albert Herranz <albert_herranz@yahoo.es>
Cc: linuxppc-dev@lists.ozlabs.org
Subject: Re: [RFC PATCH 04/19] powerpc: wii: device tree
Date: Thu, 26 Nov 2009 15:45:22 +1100 [thread overview]
Message-ID: <1259210722.16367.256.camel@pasglop> (raw)
In-Reply-To: <1258927311-4340-5-git-send-email-albert_herranz@yahoo.es>
On Sun, 2009-11-22 at 23:01 +0100, Albert Herranz wrote:
> +/memreserve/ 0x01800000 0xe800000; /* memory hole (includes I/O area) */
> +/memreserve/ 0x10000000 0x0004000; /* DSP RAM */
Weird layout... nothing you can do about I suppose.
Out of curiosity, what is that DSP RAM ? Some actual DSP core somewhere
in the IO chip setup to use memory from up there ?
I'll skip on some things that I'm sure others will have commented
about :-)
> + /*
> + * The Nintendo Wii has two discontiguous RAM memory areas called
> + * MEM1 and MEM2.
> + * MEM1 starts at 0x00000000 and contains 24MB of 1T-SRAM.
> + * MEM2 starts at 0x10000000 and contains 64MB of DDR2 RAM.
> + * Between both memory address ranges there is an address space
> + * where memory-mapped I/O registers are found.
> + *
> + * Currently, Linux 32-bit PowerPC does not support RAM in
> + * discontiguous memory address spaces. Thus, in order to use
> + * both RAM areas, we declare as RAM the range from the start of
> + * MEM1 to the end of useable MEM2 and exclude the needed parts
> + * with /memreserve/ statements, at the expense of wasting a bit
> + * of memory.
> + */
> + memory {
> + device_type = "memory";
> + /* MEM1 + memory hole + MEM2 - firmware/buffers area */
> + reg = <0x00000000 0x133e0000>;
> + };
So we do have a nasty hole here in the middle. How bad it is if you try
to just have two ranges in there (ie as if it was discontiguous) ? We
shouldn't be far from being able to do discontig mem actually, should be
easy enough to fix. Tho I don't have (yet) the HW :-) (I'm tempted...)
Same comment as other discussions about the framebuffer here.
> + cpus {
> + #cpus = <1>;
> + #address-cells = <1>;
> + #size-cells = <0>;
> +
> + PowerPC,broadway@0 {
> + device_type = "cpu";
> + reg = <0>;
> + clock-frequency = <729000000>; /* 729MHz */
> + bus-frequency = <243000000>; /* 243MHz core-to-bus 3x */
> + timebase-frequency = <60750000>; /* 243MHz / 4 */
> + i-cache-line-size = <32>;
> + d-cache-line-size = <32>;
> + i-cache-size = <32768>;
> + d-cache-size = <32768>;
> + };
> + };
> +
> + /* devices contained in the hollywood chipset */
> + soc {
Call it "hollywood"
> + #address-cells = <1>;
> + #size-cells = <1>;
> + #interrupt-cells = <1>;
> + model = "hollywood";
> + compatible = "nintendo,hollywood";
> + clock-frequency = <243000000>; /* 243MHz */
> + ranges = <0x0c000000 0x0c000000 0x00010000
> + 0x0d000000 0x0d000000 0x00010000
> + 0x0d040000 0x0d040000 0x00050000
> + 0x0d800000 0x0d800000 0x00001000
> + 0x133e0000 0x133e0000 0x00c20000>;
> +
> + video@0c002000 {
> + compatible = "nintendo,hollywood-video";
> + reg = <0x0c002000 0x100>;
> + interrupts = <8>;
> + interrupt-parent = <&PIC0>;
> + };
> +
> + PIC0: pic0@0c003000 {
> + #interrupt-cells = <1>;
> + compatible = "nintendo,flipper-pic";
> + reg = <0x0c003000 0x8>;
> + interrupt-controller;
> + };
> +
> + resetswitch@0c003000 {
> + compatible = "nintendo,hollywood-resetswitch";
> + reg = <0x0c003000 0x4>;
> + interrupts = <1>;
> + interrupt-parent = <&PIC0>;
> + };
> +
> + audio@0c005000 {
> + compatible = "nintendo,hollywood-audio";
> + reg = <0x0c005000 0x200 /* DSP */
> + 0x0d006c00 0x20>; /* AI */
> + interrupts = <6>;
> + interrupt-parent = <&PIC0>;
> + };
> +
> + /* Team Twiizers' 'mini' firmware IPC */
Out of curiosity, what are these ? :-)
> + mini@0d000000 {
> + #address-cells = <1>;
> + #size-cells = <1>;
> + #interrupt-cells = <1>;
> + compatible = "twiizers,starlet-mini-ipc";
> + reg = <0x0d000000 0x40 /* IPC */
> + 0x13fffffc 0x4>; /* mini header pointer */
> + };
> +
> + serial@0d006400 {
> + compatible = "nintendo,hollywood-serial";
> + reg = <0x0d006400 0x100>;
> + interrupts = <3>;
> + interrupt-parent = <&PIC0>;
> + };
> +
> + /* External Interface bus */
> + exi@0d006800 {
> + #address-cells = <1>;
> + #size-cells = <1>;
> + compatible = "nintendo,hollywood-exi";
> + reg = <0x0d006800 0x40>;
> + interrupts = <4>;
> + interrupt-parent = <&PIC0>;
> +
> + USBGECKO0: usbgecko@0d006814 {
> + compatible = "usbgecko,usbgecko";
> + reg = <0x0d006814 0x14>;
> + virtual-reg = <0xcd006814>;
> + };
> + };
Similar comment as before, could the above be dynamically probed ? If
you are not a hacker you may not need that at all to use some linux
based piece of SW on the wii right ?
> + ehci@0d040000 {
> + compatible = "nintendo,hollywood-ehci";
> + reg = <0x0d040000 0x100
> + 0x133e0000 0x80000>; /* 512 KB */
> + interrupts = <4>;
> + interrupt-parent = <&PIC1>;
> + };
> +
> + ohci0@0d050000 {
> + compatible = "nintendo,hollywood-ohci";
> + reg = <0x0d050000 0x100
> + 0x13460000 0x80000>; /* 512 KB */
> + interrupts = <5>;
> + interrupt-parent = <&PIC1>;
> + };
> +
> + ohci1@0d060000 {
Why the "1" ?
> + compatible = "nintendo,hollywood-ohci";
> + reg = <0x0d060000 0x100
> + 0x134e0000 0x80000>; /* 512 KB */
> + interrupts = <6>;
> + interrupt-parent = <&PIC1>;
> + };
Are the above OHCI and EHCI "special" ? If not, there's an existing
binding for that sort of thing, which btw requires properties to
indicate the endianness of the registers and in-memory data structures
etc...
> + sdhc0@0d070000 {
> + compatible = "nintendo,hollywood-sdhci";
> + reg = <0x0d070000 0x200>;
> + interrupts = <7>;
> + interrupt-parent = <&PIC1>;
> + };
> +
> + sdhc1@0d080000 {
> + compatible = "nintendo,hollywood-sdhci";
> + reg = <0x0d080000 0x200>;
> + interrupts = <8>;
> + interrupt-parent = <&PIC1>;
> + };
Again, no need for a "1" in there. Names don't have to be unique if the
unit address is different.
> + PIC1: pic1@0d800030 {
> + #interrupt-cells = <1>;
> + compatible = "nintendo,hollywood-pic";
> + reg = <0x0d800030 0x8>;
> + interrupt-controller;
> + interrupts = <14>;
> + interrupt-parent = <&PIC0>;
> + };
Ah, a cascaded PIC, fun fun fun
> + hollywood-ahbprot@0d800064 {
> + compatible = "nintendo,hollywood-ahbprot";
> + reg = <0x0d800064 0x4>;
> + };
What is this ?
> + gpio0: hollywood-gpio@0d8000c0 {
> + compatible = "nintendo,hollywood-gpio";
> + reg = <0x0d8000c0 0x20>;
> + gpio-controller;
> + #gpio-cells = <2>;
> + };
> +
> + gpio1: hollywood-gpio@0d8000e0 {
> + compatible = "nintendo,hollywood-gpio";
> + reg = <0x0d8000e0 0x20>;
> + gpio-controller;
> + #gpio-cells = <2>;
> + };
Same comment about the "1"
> + hollywood-resets@0d800194 {
> + compatible = "nintendo,hollywood-resets";
> + reg = <0x0d800194 0x4>;
> + };
> +
> + i2c-video {
> + #address-cells = <1>;
> + #size-cells = <0>;
> + compatible = "virtual,i2c-gpio";
> +
> + gpios = <&gpio0 16 0 /* 31-15 */
> + &gpio0 17 0 /* 31-14 */
> + >;
> + sda-is-open-drain = <1>;
> + sda-enforce-dir = <1>;
> + scl-is-open-drain = <1>;
> + scl-is-output-only = <1>;
> + udelay = <2>;
> +
> + audio-video-encoder {
> + compatible = "nintendo,wii-ave-rvl";
> + reg = <0x70>;
> + };
> + };
> + };
> +};
> +
Cheers,
Ben.
next prev parent reply other threads:[~2009-11-26 4:45 UTC|newest]
Thread overview: 181+ messages / expand[flat|nested] mbox.gz Atom feed top
2009-11-22 22:01 [RFC PATCH 00/19] powerpc: nintendo gamecube and wii support Albert Herranz
2009-11-22 22:01 ` [RFC PATCH 01/19] powerpc: gamecube/wii: usbgecko bootwrapper console support Albert Herranz
2009-11-22 22:01 ` [RFC PATCH 02/19] powerpc: gamecube: device tree Albert Herranz
2009-11-22 22:01 ` [RFC PATCH 03/19] powerpc: gamecube: bootwrapper bits Albert Herranz
2009-11-22 22:01 ` [RFC PATCH 04/19] powerpc: wii: device tree Albert Herranz
2009-11-22 22:01 ` [RFC PATCH 05/19] powerpc: wii: bootwrapper bits Albert Herranz
2009-11-22 22:01 ` [RFC PATCH 06/19] powerpc: gamecube/wii: introduce GAMECUBE_COMMON Albert Herranz
2009-11-22 22:01 ` [RFC PATCH 07/19] powerpc: gamecube/wii: declare as non-coherent platforms Albert Herranz
2009-11-22 22:01 ` [RFC PATCH 08/19] powerpc: gamecube/wii: do not include PCI support Albert Herranz
2009-11-22 22:01 ` [RFC PATCH 09/19] powerpc: gamecube/wii: udbg support for usbgecko Albert Herranz
2009-11-22 22:01 ` [RFC PATCH 10/19] powerpc: gamecube/wii: early debugging using usbgecko Albert Herranz
2009-11-22 22:01 ` [RFC PATCH 11/19] powerpc: gamecube/wii: flipper interrupt controller support Albert Herranz
2009-11-22 22:01 ` [RFC PATCH 12/19] powerpc: gamecube: platform support Albert Herranz
2009-11-22 22:01 ` [RFC PATCH 13/19] powerpc: gamecube: default config Albert Herranz
2009-11-22 22:01 ` [RFC PATCH 14/19] powerpc: allow ioremap within reserved fake ram regions Albert Herranz
2009-11-22 22:01 ` [RFC PATCH 15/19] powerpc: broadway processor support Albert Herranz
2009-11-22 22:01 ` [RFC PATCH 16/19] powerpc: wii: hollywood interrupt controller support Albert Herranz
2009-11-22 22:01 ` [RFC PATCH 17/19] powerpc: wii: bootmii starlet 'mini' firmware support Albert Herranz
2009-11-22 22:01 ` [RFC PATCH 18/19] powerpc: wii: platform support Albert Herranz
2009-11-22 22:01 ` [RFC PATCH 19/19] powerpc: wii: default config Albert Herranz
2009-11-22 23:45 ` [RFC PATCH 18/19] powerpc: wii: platform support Grant Likely
2009-11-23 20:21 ` Albert Herranz
2009-11-24 22:24 ` Segher Boessenkool
2009-11-25 17:58 ` Albert Herranz
2009-11-26 22:05 ` Segher Boessenkool
2009-11-22 22:48 ` [RFC PATCH 17/19] powerpc: wii: bootmii starlet 'mini' firmware support Arnd Bergmann
2009-11-23 19:21 ` Albert Herranz
2009-11-24 22:13 ` Segher Boessenkool
2009-11-25 17:47 ` Albert Herranz
2009-11-26 22:00 ` Segher Boessenkool
2009-11-22 23:40 ` [RFC PATCH 16/19] powerpc: wii: hollywood interrupt controller support Grant Likely
2009-11-23 20:18 ` Albert Herranz
2009-11-24 21:54 ` Segher Boessenkool
2009-11-25 17:27 ` Albert Herranz
2009-11-26 5:23 ` Benjamin Herrenschmidt
2009-11-26 15:42 ` Albert Herranz
2009-11-26 21:13 ` Benjamin Herrenschmidt
2009-11-26 23:03 ` Segher Boessenkool
2009-11-22 23:38 ` [RFC PATCH 15/19] powerpc: broadway processor support Grant Likely
2009-11-23 20:16 ` Albert Herranz
2009-11-22 23:36 ` [RFC PATCH 14/19] powerpc: allow ioremap within reserved fake ram regions Grant Likely
2009-11-23 20:16 ` Albert Herranz
2009-11-23 20:41 ` Grant Likely
2009-11-23 23:45 ` Michael Ellerman
2009-11-24 17:09 ` Albert Herranz
2009-11-25 0:38 ` Michael Ellerman
2009-11-26 5:22 ` Benjamin Herrenschmidt
2009-11-26 15:35 ` Albert Herranz
2009-11-26 21:13 ` Benjamin Herrenschmidt
2009-11-22 23:34 ` [RFC PATCH 12/19] powerpc: gamecube: platform support Grant Likely
2009-11-23 20:02 ` Albert Herranz
2009-11-24 21:39 ` Segher Boessenkool
2009-11-25 17:24 ` Albert Herranz
2009-11-26 21:53 ` Segher Boessenkool
2009-11-26 22:07 ` Albert Herranz
2009-11-27 0:09 ` Segher Boessenkool
2009-11-27 21:35 ` Benjamin Herrenschmidt
2009-11-28 3:56 ` Grant Likely
2009-11-28 3:56 ` Grant Likely
2009-11-22 23:28 ` [RFC PATCH 11/19] powerpc: gamecube/wii: flipper interrupt controller support Grant Likely
2009-11-23 19:59 ` Albert Herranz
2009-11-26 5:18 ` Benjamin Herrenschmidt
2009-11-26 15:33 ` Albert Herranz
2009-11-26 21:12 ` Benjamin Herrenschmidt
2009-11-26 23:00 ` Segher Boessenkool
2009-11-26 23:38 ` Benjamin Herrenschmidt
2009-11-24 21:30 ` Segher Boessenkool
2009-11-25 17:13 ` Albert Herranz
2009-11-26 21:52 ` Segher Boessenkool
2009-11-26 22:05 ` Albert Herranz
2009-11-27 0:06 ` Segher Boessenkool
2009-11-27 12:17 ` Segher Boessenkool
2009-11-27 17:27 ` Albert Herranz
2009-11-27 21:34 ` Benjamin Herrenschmidt
2009-11-28 2:04 ` Segher Boessenkool
2009-11-28 2:26 ` Benjamin Herrenschmidt
2009-11-26 5:18 ` Benjamin Herrenschmidt
2009-11-26 15:30 ` Albert Herranz
2009-11-26 21:10 ` Benjamin Herrenschmidt
2009-11-22 22:27 ` [RFC PATCH 10/19] powerpc: gamecube/wii: early debugging using usbgecko Arnd Bergmann
2009-11-23 19:10 ` Albert Herranz
2009-11-23 22:13 ` Arnd Bergmann
2009-11-26 5:14 ` Benjamin Herrenschmidt
2009-11-26 22:54 ` Segher Boessenkool
2009-11-26 23:27 ` Benjamin Herrenschmidt
2009-11-24 0:54 ` Segher Boessenkool
2009-11-24 18:19 ` Albert Herranz
2009-11-22 23:22 ` [RFC PATCH 09/19] powerpc: gamecube/wii: udbg support for usbgecko Grant Likely
2009-11-24 0:49 ` Segher Boessenkool
2009-11-24 18:08 ` Albert Herranz
2009-11-24 21:19 ` Segher Boessenkool
2009-11-25 17:07 ` Albert Herranz
2009-11-26 5:12 ` Benjamin Herrenschmidt
2009-11-26 15:28 ` Albert Herranz
2009-11-26 21:02 ` Benjamin Herrenschmidt
2009-11-26 23:12 ` Segher Boessenkool
2009-11-22 23:21 ` [RFC PATCH 08/19] powerpc: gamecube/wii: do not include PCI support Grant Likely
2009-11-26 5:10 ` Benjamin Herrenschmidt
2009-11-22 22:20 ` [RFC PATCH 07/19] powerpc: gamecube/wii: declare as non-coherent platforms Arnd Bergmann
2009-11-23 19:06 ` Albert Herranz
2009-11-26 5:09 ` Benjamin Herrenschmidt
2009-11-22 23:20 ` [RFC PATCH 06/19] powerpc: gamecube/wii: introduce GAMECUBE_COMMON Grant Likely
2009-11-23 19:56 ` Albert Herranz
2009-11-24 0:35 ` Segher Boessenkool
2009-11-24 18:03 ` Albert Herranz
2009-11-24 21:15 ` Segher Boessenkool
2009-11-24 22:33 ` Arnd Bergmann
2009-11-25 17:06 ` Albert Herranz
2009-11-26 5:08 ` Benjamin Herrenschmidt
2009-11-26 15:22 ` Albert Herranz
2009-11-27 12:12 ` Segher Boessenkool
2009-11-22 23:19 ` [RFC PATCH 05/19] powerpc: wii: bootwrapper bits Grant Likely
2009-11-24 0:33 ` Segher Boessenkool
2009-11-24 17:56 ` Albert Herranz
2009-11-24 21:13 ` Segher Boessenkool
2009-11-22 23:18 ` [RFC PATCH 04/19] powerpc: wii: device tree Grant Likely
2009-11-23 19:54 ` Albert Herranz
2009-11-23 20:36 ` Grant Likely
2009-11-23 21:55 ` Albert Herranz
2009-11-25 16:57 ` Segher Boessenkool
2009-11-25 18:09 ` Albert Herranz
2009-11-25 17:49 ` Segher Boessenkool
2009-11-25 18:34 ` Albert Herranz
2009-11-26 4:58 ` Benjamin Herrenschmidt
2009-11-26 15:19 ` Albert Herranz
2009-11-26 4:51 ` Benjamin Herrenschmidt
2009-11-26 15:18 ` Albert Herranz
2009-11-26 21:01 ` Benjamin Herrenschmidt
2009-11-26 21:38 ` Albert Herranz
2009-11-26 22:37 ` Benjamin Herrenschmidt
2009-11-27 0:16 ` Segher Boessenkool
2009-11-27 0:15 ` Benjamin Herrenschmidt
2009-11-26 23:25 ` Segher Boessenkool
2009-11-26 22:50 ` Segher Boessenkool
2009-11-26 23:02 ` Albert Herranz
2009-11-26 4:45 ` Benjamin Herrenschmidt [this message]
2009-11-26 15:09 ` Albert Herranz
2009-11-26 20:48 ` Benjamin Herrenschmidt
2009-11-26 21:20 ` Albert Herranz
2009-11-26 23:17 ` Segher Boessenkool
2009-11-26 22:45 ` Segher Boessenkool
2009-11-22 23:11 ` [RFC PATCH 03/19] powerpc: gamecube: bootwrapper bits Grant Likely
2009-11-24 0:08 ` Segher Boessenkool
2009-11-24 17:38 ` Albert Herranz
2009-11-24 21:00 ` Segher Boessenkool
2009-11-24 23:45 ` Albert Herranz
2009-11-25 16:53 ` Segher Boessenkool
2009-11-26 4:36 ` Benjamin Herrenschmidt
2009-11-26 8:17 ` Gabriel Paubert
2009-11-26 8:46 ` Benjamin Herrenschmidt
2009-11-26 23:06 ` Segher Boessenkool
2009-11-26 4:35 ` Benjamin Herrenschmidt
2009-11-26 22:23 ` Segher Boessenkool
2009-11-22 23:02 ` [RFC PATCH 02/19] powerpc: gamecube: device tree Grant Likely
2009-11-23 19:44 ` Albert Herranz
2009-11-23 20:19 ` Grant Likely
2009-11-23 20:25 ` Albert Herranz
2009-11-24 22:53 ` Segher Boessenkool
2009-11-26 4:23 ` Benjamin Herrenschmidt
2009-11-27 12:09 ` Segher Boessenkool
2009-11-24 22:36 ` Segher Boessenkool
2009-11-26 4:23 ` Benjamin Herrenschmidt
2009-11-26 22:15 ` Segher Boessenkool
2009-11-26 22:38 ` Benjamin Herrenschmidt
2009-11-27 0:18 ` Segher Boessenkool
2009-11-26 4:21 ` Benjamin Herrenschmidt
2009-11-26 4:38 ` Grant Likely
2009-11-26 5:29 ` Benjamin Herrenschmidt
2009-11-26 5:51 ` Grant Likely
2009-11-26 22:30 ` Segher Boessenkool
2009-11-25 18:00 ` Segher Boessenkool
2009-11-25 18:43 ` Albert Herranz
2009-11-27 12:07 ` Segher Boessenkool
2009-11-26 4:27 ` Benjamin Herrenschmidt
2009-11-26 22:19 ` Segher Boessenkool
2009-11-22 22:50 ` [RFC PATCH 01/19] powerpc: gamecube/wii: usbgecko bootwrapper console support Grant Likely
2009-11-26 4:12 ` Benjamin Herrenschmidt
2009-11-22 22:48 ` [RFC PATCH 00/19] powerpc: nintendo gamecube and wii support Grant Likely
2009-11-22 22:49 ` Arnd Bergmann
2009-11-23 19:22 ` Albert Herranz
2009-11-23 5:13 ` Wolfram Sang
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