From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Message-ID: <1393024759.5368.33.camel@smoke> Subject: Re: [PATCH 2/9] ps3-vuart: don't use PREPARE_WORK From: Geoff Levand To: Tejun Heo Date: Fri, 21 Feb 2014 23:19:19 +0000 In-Reply-To: <1392929071-16555-3-git-send-email-tj@kernel.org> References: <1392929071-16555-1-git-send-email-tj@kernel.org> <1392929071-16555-3-git-send-email-tj@kernel.org> Content-Type: text/plain; charset="UTF-8" Mime-Version: 1.0 Cc: cbe-oss-dev@lists.ozlabs.org, linuxppc-dev@lists.ozlabs.org, laijs@cn.fujitsu.com, linux-kernel@vger.kernel.org List-Id: Linux on PowerPC Developers Mail List List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Hi, On Thu, 2014-02-20 at 15:44 -0500, Tejun Heo wrote: > ps3_vuart wasn't overriding the work item with multiple work functions > but was using NULL for INIT_WORK() and then single PREPARE_WORK() to > set the work function. We can simply invoke INIT_WORK() with the work > function and remove the PREPARE_WORK() usage. > > It would probably be best to route this with other related updates > through the workqueue tree. I tested this on ps3 (DECR-1400) and it seems to work OK. Please queue with your other workqueue changes. Thanks! Acked-by: Geoff Levand